Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Symbols.Rx86.7z | 2018-08-14 | 107.0 MB | |
OpenXRay.Rx86.7z | 2018-08-14 | 10.4 MB | |
Symbols.Rx64.7z | 2018-08-14 | 116.0 MB | |
OpenXRay.Rx64.7z | 2018-08-14 | 13.6 MB | |
Symbols.Mx86.7z | 2018-08-14 | 84.7 MB | |
OpenXRay.Mx86.7z | 2018-08-14 | 11.5 MB | |
OpenXRay.Mx64.7z | 2018-08-14 | 14.0 MB | |
Symbols.Mx64.7z | 2018-08-14 | 90.9 MB | |
Symbols.Dx86.7z | 2018-08-14 | 70.9 MB | |
OpenXRay.Dx86.7z | 2018-08-14 | 16.4 MB | |
Symbols.Dx64.7z | 2018-08-14 | 84.7 MB | |
OpenXRay.Dx64.7z | 2018-08-14 | 20.2 MB | |
OpenXRay (build 21) source code.tar.gz | 2018-08-14 | 48.3 MB | |
OpenXRay (build 21) source code.zip | 2018-08-14 | 52.7 MB | |
README.md | 2018-08-14 | 3.0 kB | |
Totals: 15 Items | 741.2 MB | 0 |
All configurations built via AppVeyor.
For instructions on how to install and play click here
Changes since build xd261:
-
AppVeyor builds now will be marked as such in the log Manually compiled engine will be marked as a custom build
-
Engine is ported to SDL2 (thanks to @eagleivg and @Xottab-DUTY)
- Now, you can drag and resize the game window in windowed mode by pressing Alt+Win (video)
center_screen
console command, that centers game window- Increased number of supported keyboard keys
-
a bunch of preparations for Linux
-
New CUIProgressBar mode: from center to edges For example, you can create loading screen like in SoC/CS with this feature
- Ability to have interface styles You should place them into gamedata/configs/ui/styles/ and then select what you want in the gameplay settings Basically, it's just new UI folder in old UI folder
- New options that allow you to configure dynamic wet surfaces Near and far planes, optimization and quality of wet surfaces
- Fixed crash on incompatible save click (#226)
Thanks to all contributors: Changes by @RainbowZerg: - Detail objects are now affected by fog. (#217) - R1 lighting improvements. (#217) - Dynamic objects are now rendered with detail texture (if they have). - Detail textures are now affected by dynamic lights. - Correct sunlight direction. (#218) In all original stalker games it is slightly pointed up for some reason so light direction wasn't synchronized with actual sun position. - Mipmap bias control for R3-R4. (#218) - Fixed detail objects shadow. (#223) - Details casts shadow from dynamic lights. (#223) - Fixed r2_parallax_h console command. (#228) - Point-lights flickering and virtual size fix. (#228)
Changes by @TarasHots: - Corrected precision control for x64 architecture (#219)
Changes by @FozeSt: - Fixed sound of a weapon with a silencer (#225) - Fix crash in CPHCall::check (#230) - Inertia of weapons from SWM 3.0 (#230)
Changes by @Charsi82: - Couple of fixes for Demo Record: - It won't start if the level is not loaded - Main menu will be hidden if it's shown
Other minor fixes and changes, that are not in this list
Remaining problems: - Several crashes in multiplayer game