This project's goal is making a rich, modern, and pure (not X11 dependent) OpenGL implementation of controls for 2D applications and HUDs for 3D games. Supporting the OpenTK project (C# + OpenGL).

If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it that it responds to certain user events. I define it as such in OpenTK.GameWindowControls.

Please note that this project is in early development. And I am currently looking for supporting developers. Especially people strong in OpenGL. See Wiki Page for more info.

Features

  • Early Development
  • Targeting GameWindow without X11 on Linux
  • To support developing 2D applications without X11
  • Raspberry PI 2 centric (but x86 and X11 compatible).

Project Activity

See All Activity >

Categories

Raspberry Pi

Follow OpenTK.GameWindowControls

OpenTK.GameWindowControls Web Site

Other Useful Business Software
Level Up Your Cyber Defense with External Threat Management Icon
Level Up Your Cyber Defense with External Threat Management

See every risk before it hits. From exposed data to dark web chatter. All in one unified view.

Move beyond alerts. Gain full visibility, context, and control over your external attack surface to stay ahead of every threat.
Try for Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of OpenTK.GameWindowControls!

Additional Project Details

Registered

2016-04-21