This project's goal is making a rich, modern, and pure (not X11 dependent) OpenGL implementation of controls for 2D applications and HUDs for 3D games. Supporting the OpenTK project (C# + OpenGL).
If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it that it responds to certain user events. I define it as such in OpenTK.GameWindowControls.
Please note that this project is in early development. And I am currently looking for supporting developers. Especially people strong in OpenGL. See Wiki Page for more info.
Features
- Early Development
- Targeting GameWindow without X11 on Linux
- To support developing 2D applications without X11
- Raspberry PI 2 centric (but x86 and X11 compatible).