Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
OpenBrush_Desktop_2.8.0.zip | 2024-08-03 | 320.6 MB | |
OpenBrush_Linux_2.8.0.zip | 2024-08-03 | 348.0 MB | |
OpenBrush_OpenXR_2.8.0.apk | 2024-08-03 | 333.3 MB | |
OpenBrush_Pico_2.8.0.apk | 2024-08-03 | 267.0 MB | |
OpenBrush_Mac_2.8.0.dmg | 2024-08-03 | 339.2 MB | |
OpenBrush_Quest_2.8.0.apk | 2024-08-03 | 333.0 MB | |
OpenBrush_Rift_2.8.0.zip | 2024-08-03 | 324.0 MB | |
2.8.0 source code.tar.gz | 2024-08-02 | 651.8 MB | |
2.8.0 source code.zip | 2024-08-02 | 656.6 MB | |
README.md | 2024-08-02 | 4.6 kB | |
Totals: 10 Items | 3.6 GB | 0 |
🚀 Features
- Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR [#674] by @andybak)
- Skip intro tutorial on Zapbox (PR [#681] by @mikeskydev)
- Allow generation of sphere with gesture on mobile (PR [#678] by @mikeskydev)
- Update lots of shaders to singlepass (PR [#677] by @mikeskydev)
- Preview spheres for 360 images (PR [#687] by @andybak)
- Pagination for layers UI (PR [#698] by @andybak)
- Folder navigation UI (PR [#689] by @andybak)
- Import/export improvements (PR [#573] by @andybak)
- Passthrough Hull Brush (PR [#613] by @andybak)
- UnityGLTF Shader Variants (PR [#714] by @andybak)
- Add Pico support to the generic OpenXR build (PR [#719] by @mikeskydev)
- Disable boundary when passthrough is active (PR [#735] by @andybak)
🎨 UI / UX
- Fix Advanced Tools panel initial position (PR [#697] by @andybak)
- Damn panel spacing (PR [#702] by @andybak)
🐛 Fixes
- Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR [#680] by @andybak)
- Workaround for PCVR depth submission (PR [#685] by @mikeskydev)
- De-initialize XR Subsytems properly (PR [#695] by @andybak)
- Background image preview sphere labels (PR [#700] by @andybak)
- Fix stereo pano sphere preview (PR [#701] by @andybak)
- Enable file system watcher on mobile (PR [#704] by @andybak)
- UnityGltf import is meant to default to off (PR [#707] by @andybak)
- Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR [#715] by @andybak)
- m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR [#724] by @andybak)
- Fix issue where images that are too large fail to load without any in… (PR [#722] by @eeropomell)
- Fix/improve image loading (PR [#729] by @eeropomell)
- Fix/quest sdk no boundary (PR [#737] by @andybak)
- Rename Quest Boundary Property (PR [#739] by @andybak)
- Fix input system errors when running in the editor (PR [#745] by @andybak)
- Shift the preview down so it doesn't overlap the hint (PR [#750] by @andybak)
- Fix background image seams by bypassing cache for now (PR [#749] by @andybak)
🛠️ Infrastructure
- Add Mac OS Monoscopic build to Steam (PR [#669] by @mikeage)
- Always specify --age-group for Oculus (PR [#670] by @mikeage)
- Update pre-commit, fix two pylint warnings (PR [#671] by @mikeage)
- Update GeneratedThirdPartyNotices.txt and make sure it stays in sync (PR [#673] by @mikeage)
- Fix automatic changelog page in the docs; update to the new (as of Jan 26th) path (PR [#675] by @mikeage)
- Merge the contents of the release-history directory instead of overwriting (PR [#676] by @mikeage)
- Minor formatting improvements (PR [#682] by @andybak)
- Release Linux Viewer/Standalone on Steam and Github (PR [#683] by @mikeage)
- Fix github release (typo in directory name) (PR [#684] by @mikeage)
- MacOS: sign all bundles, rather than listing them explicitly (PR [#706] by @mikeage)
- Add a section in the changelog for UI/UX PRs (PR [#703] by @mikeage)
- Add support for a [xCI BUILD DEV] (without the x) to build Development builds (PR [#712] by @mikeage)
- Fix artifact upload of development builds (PR [#713] by @mikeage)
- Update the (very rarely used) Unity License Test action (PR [#718] by @mikeage)
- Retry build on license failure; retry pre-commit on dotnet-format failure (PR [#716] by @mikeage)
- Run ovr-platform-util on Linux instead of Mac (PR [#727] by @mikeage)
- Fix Q1 upload (PR [#732] by @mikeage)
- Fix iOS builds after the unity upgrade (PR [#733] by @mikeage)
- Always run "Free Disk Space" on all platforms (PR [#734] by @mikeage)
- Revert "Run ovr-platform-util on Linux instead of Mac (#727)" (PR [#738] by @mikeage)
- Move the config.vdf secret (for Steam) to an Organization level secret (PR [#741] by @mikeage)
- Remove more unneeded files to free more disk space (PR [#753] by @mikeage)
- Run the build on 'main' periodically to keep the caches alive (PR [#754] by @mikeage)
📦 Dependencies / Maintenance
- Bump rexml from 3.2.6 to 3.2.8 (PR [#717] by @dependabot[bot])
- Unity 2022 LTS (PR [#708] by @mikeskydev)
- Bump actions/setup-dotnet from 4.0.0 to 4.0.1 (PR [#740] by @dependabot[bot])
- Bump actions/setup-python from 5.1.0 to 5.1.1 (PR [#742] by @dependabot[bot])
- Bump rexml from 3.2.9 to 3.3.2 and update fastlane (PR [#748] by @dependabot[bot])
- Bump mikepenz/release-changelog-builder-action from 4 to 5 (PR [#747] by @dependabot[bot])
- Bump rexml from 3.3.2 to 3.3.3 in the bundler group across 1 directory (PR [#752] by @dependabot[bot])