nw_wrld is a procedurally generated world-building engine tailored for game developers and interactive storytellers who want to craft rich, random yet coherent environments without hand-crafting every detail. It uses noise functions and modular terrain algorithms to generate expansive maps, diverse biomes, and layered features like rivers, mountain ranges, forests, and resource nodes. The system is designed to be extensible, letting developers plug in new generation rules or tweak parameters with real-time previews so they can iterate rapidly on world design. It also includes utilities to derive metadata from worlds, such as climate distributions, strategic points of interest, and navigable paths, which can be consumed by gameplay systems or AI agents. For teams building games or simulations, nw_wrld provides a reusable foundation that reduces upfront world design costs while enabling endless variety.
Features
- Procedural terrain and biome generation engine
- Modular parameter system for real-time iteration
- Child features like rivers, mountains, and forests
- World metadata extraction for climate and POIs
- Export support for popular game engines
- Extensible architecture for custom generation rules