This is a novelty engine rendering in software mode, aka on your CPU.
It uses SDL functions, aside from that no dependencies are necessary. It can be compiled with support for raw X11 and GDK/GTK too.
This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
It can run Q1 with all its fancy waterwarping, as well.
Features
- Fully software-rendered 3D-Engine
- Colored lighting, 8-bit, "16-bit" and "24-bit" dithered lightmaps
- Particle and (non-clipped) decal system
- Coronas with support for light styles
- Model blob shadows
- Sound pitch variation
- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
- Texture filtering on level textures (Fabien Sanglard's)
- Water translucency and refractions
- Low detail modes
- Distance fog
- Video output, window handling and input powered by SDL.
- Music playback via DUMB, X Multimedia System (and FModEx if desired)
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