The Nexus Mod Manager is an easy-to-use download and installation manager for video game modifications that works hand-in-glove with the Nexus sites

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License

GNU General Public License version 2.0 (GPLv2)

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Nexus Mod Manager Web Site

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User Ratings

★★★★★
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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5

User Reviews

  • It seriously needs some UI work done.
  • I love how easy this makes downloading/organizing/activating mods for my favorite games like Fallout and Skyrim.
  • i found some problem, when i download big skyrim mod in korea version 0.53.2 first, start download mod, later, do not match download speed always say 16kb/s, but download speed is zero... second, not say to me stoped download... status is always downloading, but not downlad so i always check byte, and i press pause button, and redownload! then just few minute, it is download, but just few minute, then again upper problem
  • A great tool, but, is prone to bugs, such is the nature of not only beta programs, but also open source. When it works, it makes installing mods from the Nexus easy. And when its not working, you can really appreciate just how much easier the manager makes installing the more advanced mods. Looking forward to seeing the tool mature.
  • NMM is an omni-tool that is compatible with many "moddable" games such as Fallout, The Elder Scrolls, and Dragon Age. It's sole purpose is to make mods both not overwrite base game files and improve compatibility by letting users determine load order. NMM is the spiritual successor to the Fallout Mod Manager and even shares many features. One of the main features other than load order is the ability to launch using a custom executable (for instance, a script extender or a memory allocation executable for 32-bit processes) and even installing mods by putting them in a custom folder (useful for script extenders that use .dll injectors placed in a separate folder). The design is improved upon the NMM, but maintains simplicity. Icons are used in place of labeled buttons, though hovering over them will give a description of their use. A (minor) flaw in the mod loader itself is that it needs to restart when manually installing a mod into its folders. On slower computers, this means sitting for an extra several seconds to install the mod to the game when simply adding a reset button (i.e: refreshing the mod directory) would almost immediately churn up results. The site it pulls from is nice, I guess. Downloads for normal users are capped at 1 mbit per second, which makes downloading larger or multiple mods a pain. However, downloading multiple mods from separate servers can mitigate this problem. However, the sluggishness of the website itself results in a 2-30 second wait time between page loads even on a broadband connection. Of course, to rate by this alone seems a little unfair as it is advertised as a mod manager. For what it does, it's mostly efficient. Though in beta, it is completely operational and will even update already downloaded mods that were downloaded from the website in question (which directly connects to the download servers rather than going through the high-traffic website). I have not tried the mod loader with anything other than the Bethesda's reboot of Interplay's Fallout series, but for what I have used it for, it does the job.
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Additional Project Details

Operating Systems

Windows

Intended Audience

End Users/Desktop

Programming Language

C#

Related Categories

C# Role-Playing Games (RPG), C# Game Mods

Registered

2011-10-30