Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
2.4.2 source code.tar.gz | 2025-06-14 | 3.9 MB | |
2.4.2 source code.zip | 2025-06-14 | 5.1 MB | |
README.md | 2025-06-14 | 711 Bytes | |
Totals: 3 Items | 9.0 MB | 0 |
[2.4.2] - 2025-06-13
Fixed
- Fixed
NullReferenceException
onNetworkList
when used without a NetworkManager in scene. (#3503) - Fixed issue where
NetworkClient
could persist some settings if re-using the sameNetworkManager
instance. (#3491) - Fixed issue where a pooled
NetworkObject
was not resetting the internal latest parent property when despawned. (#3491) - Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned
NetworkObject
instances that already had pending visibility for the client being synchronized. (#3488) - Fixed issue where there was a potential for a small memory leak in the
ConnectionApprovedMessage
. (#3486)