Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
1.14.0 source code.tar.gz | 2025-07-29 | 101.7 MB | |
1.14.0 source code.zip | 2025-07-29 | 102.9 MB | |
README.md | 2025-07-29 | 1.7 kB | |
Totals: 3 Items | 204.7 MB | 0 |
[1.14.0] - 2025-07-21
Added
- Added serializer for
Pose
(#3540) - Added mappings between
ClientId
andTransportId
. (#3515) - Added
SinglePlayerTransport
that provides the ability to start as a host for a single player network session. (#3475) - When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3440)
Fixed
- Fixed
NullReferenceException
onNetworkList
when used without a NetworkManager in scene. (#3502) - Fixed inconsistencies in the
OnSceneEvent
callback. (#3487) - Fixed issue where
NetworkClient
could persist some settings if re-using the sameNetworkManager
instance. (#3494) - Fixed issue where a pooled
NetworkObject
was not resetting the internal latest parent property when despawned. (#3494) - Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned
NetworkObjects
that already had pending visibility for the client being synchronized. (#3493) - Fixed issue where invoking
NetworkObject.NetworkShow
andNetworkObject.ChangeOwnership
consecutively within the same call stack location could result in an unnecessary change in ownership error message generated on the target client side. (#3493) - Fixed issue where
NetworkVariable
s on aNetworkBehaviour
could fail to synchronize changes if one hasNetworkVariableUpdateTraits
set and is dirty but is not ready to send. (#3465) - Fixed issue where when a client changes ownership via RPC the
NetworkBehaviour.OnOwnershipChanged
can result in identical previous and current owner identifiers. (#3434)