ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim is to keep things simple and reintroduce familiar concepts. ND2D has a displaylist and quite the same methods to modify sprites as you are used to, but a few things are different. There are optimizations in ND2D, that enable you to display thousands of sprites at a high framerate. Have a look at the examples for the Sprite2DCloud or Sprite2DBatch and in the Wiki.
Features
- GPU accelerated rendering via Flash Stage3D / Molehill to draw many sprites efficiently
- Sprite batching / Sprite clouds for rendering large numbers of images with less overhead
- Support for sprite sheets / texture atlases for optimizing texture usage
- Particle system implemented to run on GPU
- Display hierarchy (Scene2D, nodes, children etc.), with camera and scene support to manage large scenes
- Particle system implemented to run on GPU