Nano is an easy-to-use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network-related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes. In fact, the nano application is a collection of Components, and a component is a bundle of handlers, once you register a component to nano, nano will register all methods that can be converted to Handler to nano service container.
Features
- Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes
- Nano is an easy to use, fast, lightweight game server networking library for Go
- It provides a core network architecture and a series of tools and libraries
- Eliminate boring duplicate work for common underlying logic
- Improve development efficiency by eliminating the need to spend time on repetitious network related programming
- Nano contains built-in distributed system solution, and make you creating a distributed game server easily
License
MIT LicenseFollow Nano JSON
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