Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
naev-0.12.2-source.tar.xz | 2025-01-09 | 465.3 MB | |
naev-0.12.2-soundtrack.zip | 2025-01-09 | 176.6 MB | |
naev-0.12.2-win64.exe | 2025-01-09 | 476.2 MB | |
naev-0.12.2-macos-universal.dmg | 2025-01-09 | 498.8 MB | |
naev-0.12.2-linux-x86-64.AppImage.zsync | 2025-01-09 | 982.8 kB | |
naev-0.12.2-linux-x86-64.AppImage | 2025-01-09 | 503.1 MB | |
README.md | 2025-01-09 | 65.2 kB | |
v0.12.2 source code.tar.gz | 2025-01-09 | 26.5 MB | |
v0.12.2 source code.zip | 2025-01-09 | 28.6 MB | |
Totals: 9 Items | 2.2 GB | 0 |
- 0.12.2
- Made plasma drill much easier to apply to asteroids
- Don't reset cargo if not space worthy when reloading
- Truly fix the negative mass exploit
- Made miners less bad at mining, their only passion
- Slim GUI set formation button is no longer clickable when invisible
- Removed outdated tip from NPC messages
- Round faction reputation at hypergates
- Hypergates no longer spoil system names for you
- Fixed description of the Squadron Synchronizer Module
- Deployed fighters are always aggressive (for now)
- Player can't make own escorts hostile with AoE weapons
- Fuel usage is a negative is better stat
- Added faction.areNeutral to get true neutral state of factions
- Ammo can not become negative anymore
- Made Za'lek drone weapons builtin
- Be more restrictive on which factions give waste dump missions
- Added the Admonisher ΩIIa for sale
- Reputation can't go above +100 or below -100
- Made ship buying reputation requirements more lax, using maximum of local and global reputation
- Fix overlay map not updating after obtaining map while open
- Stealth Discovered Speed should be Stealth Discovered Rate
- Fixed mass being displayed twice for outfits
- Don't have player.teleport break the game while the player is landing
- Modified condition of many neutral missions so they don't appear in the wrong places
- Dvaered ships are now also sold in more accessible locations
- FLF should not cause reputation chains making other factions hostile
- Fixed the ship_buy hook refering to the ship sold when trading ships
- Fixed captured ships having inconsistent load outs and not spawning near the pilot
- Fixed zebra losing cylinders when thrusting
- Don't remove builtin weapons when spawning pilots naked
- Fixed pilot.distress() not sending signals to spobs
- lovebiz01: fixed condition allowing it to appear anywhere
- dv_goddard: fixed spawning of Silent Death
- harjas_vengeance: avoid certain system to make the mission easier to do.
- minerva missions: fixed a ship not spawning correctly
- Large cargo hulls now match the cargo difference of the small and medium hulls
-
Minor typo fixes and translation updates
-
0.12.1
- Fixed psychic orbs having trails
- Crop selected spob name if it goes out of bounds in the GUI
- Fix obelisk tests not setting properly the primary weapons of the player
- Fleet members don't try to investigate, only leaders do
- More lenient update checks when updating saves
- Pilots should no longer see through stealth when attacked from stealth
- Fixed sometimes full map being partially displayed
- Don't show the "didn't play in a while" message every time a save is loaded
- Difficulty modifiers extend to the player's escorts as well
- Boarding bonus affects outfit / ship capture costs
- Lowered the cost of capturing ships
-
Minor typo fixes and translation updates
-
0.12.0
- Don't play wormhole sound on main menu
- Don't allow the player to sell unique ships
- Fixed corner cases where destroyed player ships would not properly be updated
- Fixed Sirius Providence flow absorption bonus
- Fixed positioning of a certain blockade
- Fleshed out API for player.missions() to be as documentation indicates
- Fixed some visual aberrations when forcing the player to land or jump
- Prioritize pilots and other objects over uninhabited planets when clicking
- Fixed bug in rehab missions causing them to get stuck
- Trading in a ship triggers both ship_sell and ship_buy hooks
- Disabled Nasin campaign and Defend the System missions
- Fixed weird commodity global average values
- Fixed how Lua environments were being stored and referenced
- Can always bribe your way to pirate's clansworlds
- Fixed weapon sets getting reset on game load
- Don't remove hooks on failure, which should make rehab missions a tad more robust
- Fixed exploit allowing the player to ignore cargo limits
- Consistently colour the ShipAI messages in the tutorial
- Made max_fps actually get respected
- Fixed nebula trails on the Virtuosity
- Bumped tracy wrap to 0.11.1
- fw03_sirius: fixed Lua error
- fw05_triathlon: fixed acquired information of ships the player can obtain
- nelly02: don't have nelly tell you about disable weapons after disabling her ship
- Carried fighters don't investigate
-
Minor typo fixes and translation updates
-
0.12.0-beta.3
- Fixed collisions for some ships at certain angles
- Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object
- Fixed map decorators not shown in editor
- Centered buttons at the top of the holo-archives
- Show if a system has a bar in the map
- Fixed conf.mouse_doubleclick not disabling when set to 0
- Fixed crashes when a faction is assigned a non-existent colour
- Update the overlay scaling given the player's position
- Fixed population not being updated by universe diffs
- Fixed date acquired being wrong on some platforms
- Round reputation values when displaying standing text for consistency
- Display local standing in the information window
- Fixed certain combination of opening menus locking up
- Fixed fmt.number displaying wrong values when negative
- Fixed spoiling of system names on the map
- Improved pilot facing corrections when jumping
- Can no longer abort missions during landing animation
- Fixed editor crash with empty descriptions
- Fixed editor crash when making links to systems with no presence
- Fixed rehabilitation missions
- Fixed escorts not using special outfits and abilities
- Fixed escort fighters existing after undeploying escort
- Fixed Certitude trails
- Pirate ambush derelict events break stealth
- Mining minigame result affects yield more
- Absorption is no longer limited to the 0% to 100% range
- derelict_rescue: only allow generic target space objects
- onion04: don't fail if something happens to the gawain after taking the cargo
- traffic_01: don't use hardcoded systems
- bounty: fixed error with deadlines in certain cases
- neburesearch04: don't let the drones see through stealth and disable the player from relanding to skip stage
- minerva/judugement: fixed error in VN flow
- Minor typo fixes and translation updates
- Increased maxmimum reputation for a certain hidden faction to 70
- Restored portable installs with the Windows installer
- Workaround MESA driver bug that causes dark or invisible ships on AMD hardware
- Documentation fixes
-
Minor typo fixes and translation updates
-
0.12.0-beta.2
- Fallback for missing holo-archives ship entries
- Reset proteron reputation more aggressively
- Fixed overlap in VN logs
- Show intrinsic outfits in the "Other" tab
- Shooting weapons no longer resets autonav speed up
- Fixed plural form of 0 items in many cases
- Made pilots in formation less prone to spinning
- Ships significantly past the mass limit are no longer space worthy
- Lowered the price of a certain map
- Lowered presence of a certain faction
- Prevent changing autonav target via Lua when jumping
- Disable jettisoning cargo when landing
- Removed overlap in the options menu
- Don't allow ship shield/energy to go negative
- Don't show stealth circles during cinematics
- Jumping through a one-way normal / hidden jump reveals the hidden side
- Escorts will try to respect player's autonav rules by default
- Increased nebula visibility by 400 km
- Fixed text overlap in the holo-archives for certain languages
- Fixed reputation changes not working on dynamic factions
- Fixed text overlap if ship name is too long
- Fixed automatic weapon sets behaving oddly with multiple ships
- Fixed rare crash when setting hook on non-existent pilot
- Fixed map thresholds for interference
- Fixed some reputation values not being correctly rounded
- Fixed OSD not advancing in a certain mission
- Fixed Sirius Divinity collisions
- Fixed beam weapons in "in range" mode not respecting range bonus
- Fixed hiding mission OSDs and changing priority being reset on take off or jump
- Fixed asking your ship AI for advice
- Fixed point defense requiring toggling thrice to turn off in some cases
- sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
- mephisto type v: lowered heat generation
- seek_n_destroy: fixed hints breaking in certain cases
- pir_hit_intro: fixed OSD being displayed wrong
- taiomi04: update OSD after boarding ship
- bounty: fixed OSD getting reset after killing/capturing target
- ant_supplies: fixed hostility after jumping into system again
- Editor now shows dialogues on errors and allows user to choose directory to save data to
-
Minor typo fixes and translation updates
-
0.12.0-beta.1
- Gameplay
- Ability to capture disabled ships
- Faction reputation is no longer universal, but varies on systems
- Direct faction hit changes are shown as messages
- Your actions will more directly affect ships in the system
- Significantly increase maximum potential fleet capacity
- Excess energy to battery recharge efficiency is now a flat instead of varying based on charge level
- Gave the Za'lek sting a slight detection buff
- Can only have a single patrol mission active at a given time
- Pirates are less numerous during Chapter 0
- Dvaered Arsenal has no fighter bays and fewer slots
- Lowered CPU cost of some fighter bays
- Decreased CPU and energy provided by large core slots
- Pillaging ships affects reputation
- Significantly increased the amount of fuel provided by outfits
- Camouflage burster gives a speed bonus while active and disables when out of stealth
- Can scan ships with 'u' key
- Gave the Quicksilver another medium structural slot
- Beam weapons have minimum delays instead of minimum durations
- Can stealth when missiles are locked on
- Deployed fighters take stress and damage over time when their mother ship is destroyed
- Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered
- Improved point defense
- Spittle Tubuloid Cluster is now a utility and does more damage
- Guardian Interception System does double damage
- Missiles explode when intercepted
- Bounties have explicit time limits
- Derelicts should appear in remote systems
- Quality of Life
- Added colourblind correction mode
- Exposed more colourblind options to the user
- Can modify game speed directly instead of using a slow mode difficulty for accessibility
- Messages get folded instead of repeating
- Asteroids no longer fade out if close to or targeted by the player
- Display fuel consumption for ships in the equipment overlay
- Added option to match speed with the slowest ship in the fleet (on by default)
- Made it so ships in the equipment screen do not change order based on value
- Mark spaceport bar tab when there is an important NPC
- Weapon set keybindings change window tabs
- Use short outfit names when displaying groups of outfits
- Shown more useful things you have when buying outfits with things other than credits
- Can sort and filter the mission computer
- Added small optional bounce to NPCs when they start talking
- Inform the player when they don't meet mission requirements for some important missions
- Can add new plugins directly from the options menu
- Can toggle whether autonav stops when missile lock-ons are detected
- Added colour coded factional backgrounds in the shipyard
- Can rotate shipyard image for ships with 3D graphics
- Prompt when deleting notes
- Added accessibility option that allows skipping story minigames
- Can view and change all your ships in the equipment tab when there is refuelling
- Reduced space dust size by 50%
- Content
- New in-game wiki with explanation on gameplay mechanics and lots of lore
- 8 new missions
- The Onions call
- 4 new ships
- 13 new ship variants
- Give a new twist to existing ships
- 6 new outfits
- New area with unique challenges
- New events
- Get more Sirius abilities
- Find the dark side of the Nebula
- New NPC portraits
- New generic NPC and News messages
- Reworked trails to make ships feel more speedy
- Engine
- Support for 3D models
- Lighting is based on system stars
- Fancy effects for special systems
- Ships tilt slightly when rotating
- Simple animations are supported and used when applicable
- Support for an in-game wiki
- Can process YAML, Lua, and markdown
- Cross-link support
- Support for custom widgets
- Stats (except inverted stats) are now additive instead of multiplicative
- Try to merge saves if multiple directories correspond to the same player
- More robust weapon set support that can handle multiple overlapping weapon sets
- Faster handling of asteroids with large exclusion areas
- Added fuel_usage_mod ship stat
- Fixed player losing navigation targets when unidiff is applied
- Fixed ai.idir giving wrong answer by M_PI_2 in some cases
- Threaded more loading components
- Lua require now caches chunks
- Dropped SDL_image fallback
- Use higher internal timer for all platforms
- Support for Tracy
- Spobs that are not landable yet generate presence will be shown on the map
- Warn the player if they try to use a name with all space characters
- Decoupled the collision system from the rendering system
- Added a low memory mode to use fewer and smaller textures with 3D
- Lazy load ship and outfit graphics to reduce memory usage and decrease load time
- Use clang-format to format all the C code
- Use enums internally to represent keybindings instead of strings
- Always use replaygain information when available when loading vorbis files
- Stop repeating the same warning after a fixed amount of times
- Support for outfits that don't break stealth
- Editor has partial support for universe diffs
- Editor has separate configuration and file dialogues
- New ship stats
- Global weapon range, damage, fire-rate and energy usage
- Range ship stat for all specific weapon types
- Turn, speed, and accel for launchers
- Shield downtime modifier
- Deprecated old faction API in favour of the new one for local / global standings
- Added support for temporarily overriding faction standings
- Support for 3D models
-
Fixes
- PSO and Mizar nebulas have trails again
- Removed fancy background mode
- Can remove fighter bays with deployed fighters
- Sol is less friendly
- Fixed rare cases where fighters would not be able to dock
- Fixed hypergate and wormhole effects getting stuck
- Obelisks tell if you have completed them already
- Fixed space dust disappearing with certain jump abilities
- Boarded pilots become permanently disabled if they lose space-worthiness
- Double tap will activate feather drive like blink engines
- Fixed camouflage burster not activating stealth
- Fixed bug where beams were counted as giving energy in the equipment optimizer
- shadowvigil: claim entire route
- sh01_corvette: should be completable on easy difficulties now
- patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction
- Fixed debugging paranoid builds under Windows
- Fixed autonav not respecting shield thresholds
- zbh10: Godheart and friends get at most 1 fighter bay per ship now
- Fixed ESS Trinity being bribeable
- Cargo on fleets with be displayed to make room for mission cargo when necessary
- Made it so Shadow Vigil doesn't try to go through Surano system for reasons
blackhole/zbh09
: fixed softlock during a cutscene under certain conditions
-
0.11.5
- Fixed FLF-Pirate map not providing jump information
- Fixed the combat hologram projector making escorts hostile
-
Build system no longer libdl on platforms such as BSD
-
0.11.4
- More guards against divides by zero in autonav
- Fixed warnings on certain OpenGL drivers
- Fixed toolkit not rerendering when right-clicking on tabbed windows
- Fixed Marius enclave description
- Tweaked Za'lek Diablo and Mephisto stats so that they are better suited to their respective roles
- Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
- Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
- Flicker drive no longer displays -10% signature range bonus twice when equipped
- Fixed crash when selling deployed ship
- Gave the Dvaered warlord event better criteria so they don't attack the hypergate
shark/sh01_corvette
: have the pilot jump in from the same system as the playerminerva/kex03
: have mission claim the crimson gauntlet to prevent unwanted spawnsdvaered/gauntlet
: have mission claim the system if it can, but not fail if it can'ttrader/trader_escort
: player can only escort one group of traders at a timeneburesearch/neburesearch_01
: use the correct faction when complaining- Fixed some typos and revised writing
-
Translation updates
-
0.11.3
- Don't run discovery event when in cinematic mode
- Do a better job of updating old save autonav settings
- Added more checks so tutorial messages don't appear in claimed systems
- Fixed blinking not breaking stealth
- Fixed auto-hail message colouring
- Only do updates with positive delta ticks
- Fixed cargo disappearing when buying a ship when over the cargo limit
- Don't let the player trade ships when they have mission cargo
- Fixed not being able to turn off point defense weapons
- Fixed Za'lek drone bay being cheaper than the mini-bay
- Flicker drives can not be stacked and are mutually exclusive with other blink drives
- Decreased Nexus Drill Lance mining malus from -80% to -15%
- Increased all mining yields by roughly 5 times
sciencegonewrong/02_sciwrong
: make the drones not hostile to other factionsneutral/baron_comm
: fixed trivial warning when trying to clean up baron comm eventneutral/wastedump
: fixed getting rid of cargo while landed-
Translation updates
-
0.11.2
-
Stopped autonav from preventing wobble and overshooting by crashing the entire game
-
0.11.1
- Give all ammo back to player after doing obelisk
- Fixed player being invincible after completing an obelisk
- Fixed a crash when loading games while a landing hook was running
- Fixed race condition in threadpool
- Fixed asteroids spawning in not proper shapes
- Fixed autonav wobble and overshooting
- Point defense won't shoot at disabled pilots anymore
- Fixed battery descriptions
- Discovering a hidden jump will make both directions known
- Fixed AI trying to scan hostile targets they lost track of
- Properly save and load reward_value to and from saves
- Fixed events and missions being able to trigger in obelisk tests
- Fixed beam weapons not hitting asteroids
- Properly compute weapon range with launch_range modifiers
- Fixed some range checks with inrange weapon sets
- Fixed Empire Pacifier mass being too low
- Fixed warning when looking at internal flow amplifier descriptions
- Removed Soromid Ira turret and forward weapon stats
- Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
- Fixed issue on some systems with indexed images
- Fixed pirates and pilots that don't care being able to disable the fake transponder
- Can now see and target allies that are stealthed
- Pheromone emitter won't do anything in exclusively claimed systems
- Fixed some weapons such as beams not hitting targets other than selected one
- Fixed rendering order making it so most effects were below the player
- Fixed fallback switch weapon sets not being found properly
- Fixed bioship "Wanderer" perk giving absolute accel bonus instead of relative
- Increased Neural Accelerator Interface energy regen malus to -100%
zalek/blackhole/zbh09
: don't error out when a bioship ceases to existkidnapped/traffic_00
: fixed formatting string telling the player what system to go tokidnapped/traffic_01
: ship should spawn if taking off in the same system, not just jumping intutorial/nelly01
: fixed derelict message not appearingminerva/pirate4
: fixed save me spam only being print onceneutral/seek_n_destroy
: fixed warnings when taking off in the same systemsirius/achack/achack01
: fixed not being able to accept missiondvaered/dv_diversion
: fixed not being able to accept missiondvaered/dv_bikers
: don't allow the player to use escorts and properly update mission TODOsirius/achack03
: fixed not being able to complete the missionneutral/kidnapped
: fixed inconsistency in the name of the system to go toshadow/shadowrun
: fixed VN issues not allowing mission completionshadow/shadowrun
: changed locations to make it possible to do in the allotted time-frameshadow/shadowvigil
: fixed Seiryuu not appearingshiplover
: don't ask the player about ships they can't obtain- Fixed many typos
-
Translation updates
-
0.11.0
- Fixed beams only showing hit explosions on one target being hit instead of all
- Consider beam width when computing collisions
- Made beam effects a bit thinner
- Point defense weapons should track fighters much better now
- Fixed point defense weapons not firing properly
- Approach no longer instantly starts autonav unless a space object or derelict is already targeted
- Tweaked the approach logic to prefer planets over pilots when only planet is selected
- Approach should no longer play extraneous target sounds
- Stores now show amount for unique outfits, while equipment windows shall not
- Fixed POI missions having markers say 'Point of Interest' instead of 'Sensor Anomaly'
- Most consistent texture interpolation when using mipmaps
- Pilots will do their first distress somewhat sooner
- Can only start to afterburn with enough energy for 0.5 seconds of afterburning
- Updated meson.build to require SDL 2.0.26 which seems to be minimum supported version now
- Fixed a certain faction being enemies with wild ones when they shouldn't necessarily be
- Soromid Arx now has one non-exclusive heavy non-bio slot
- Buffed Scanning Combat AI to have an additional +15% tracking
- Pirates should no longer have presence in Sol under certain conditions
- Buffed weapon ionizer to only -50% damage from -70% damage
- Made weapon sets more robust to changes
- Fixed some pirate checks in dominated systems
- Clear weapon sets when doing active cooldown
- Run ship / outfit code Lua code when disabled or cooling down
- Increased maximum standing cap with pirates
- Allow marauders to become friendly
- Fixed gamma correction / colourblind shaders not being run on top of everything
- Fixed damage sometimes causing pilots to instantly become undisabled
- Fixed Sirius ships acquired before 0.11.0 not being able to use flow
- Fixed Cleansing Flames shader
- Gave some flow abilities custom sound effects
srs_ferry
: fixed marker not updating for alternative delivery locationsnelly01
: fixed giving the player twice as much money as needed for an ion cannonnelly03
: guard against the player changing systems in the middle of miningzbh06
: made mission easier for the playerseek_n_destroy
: fixed mission being failable after the player takes out the targetpreach
: don't try to claim the system twice- Fixed many typos
-
Translation updates
-
0.11.0-beta.3
- Differentiated more significantly the energy / kinetic / plasma weapon types
- Fixed hard crash when loading when approaching certain NPCs
- Fixed crash when change tab triggers a takeoff
- Fixed Naev not starting on Mac OS
- Fixed beam collisions (again)
- Fixed rare hard crash when beams are being fired
- 'in range' option for weapon sets now takes into account weapon arcs
- Buffed Targeting Conduit
- Renamed 'Point of Interest' to 'Sensor Anomaly'
- Double-tap activating outfits breaks stealth
- Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
- Map's discovery mode shows system features
- Removed enemies from a certain hidden faction so the player won't have standing issues with them
- Non-weapon outfits no longer show switch groups they are in as hot keys
- Turn off weapon sets when changing type
- Fixed toggle weapon sets not triggering outfits over and over as expected
- Turn off all weapon sets when entering stealth
- Fixed resizing not working on the background and toolkit in some cases
- Added pilot.weapsetAddType and pilot.weapsetSetActive
- Gave unicorp storm launchers a rarity of 2 and made it more available
- Have ships be a little less spammy distressing
- Centered tracking icon in slim GUI
- Show tracking icons for non-turret bolt weapons too
- More short names for weapon outfits
- Fixed pilot.setSpeedLimit not working
- Added tutorial message when player acquires first point defense weapon
test_of_renewal
: fixed weapon set defaults being incorrect and increased enemy damageseek_n_destroy
: missions should work properly when boarding the targetflf_diversion
,flf_rogue
: Missions should no longer be able to have ridiculously low credit rewardsec00
: changed it so you can't hail the collective droneescort
: fixed pilots not flying in formation- Fixed many typos
-
Translation updates
-
0.11.0-beta.2
- Slim GUI now shows activated outfits and all weapons all the time
- Collision system reworked (again) to take into account fast moving particles
- Fixed collision polygons not properly being used
- Added short names to some outfits such that they are easier to distinguish in the GUI
- Allied factions won't help out the player against neutral targets
- Added missing graphics for meditation chambers
- Don't allow giving the player names that can't be saved
- Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
- Fixed toggle weapon sets not turning off with only bolt weapons
- Hardened physics engine a bit to overflow that happens in 49 days of straight game time
- Fixed trivial memory leak in vpool
- Allow buying local maps where they are not sold
- Buffed Hunting Combat AI to 15% bonus
- Made Weakness Harmonizer AI not appear as an active outfit
- Outfit Lua function onshoot has been renamed onshootany
- Can toggle point defense weapons on and off
- AI will turn off weapons ionizer when going for a kill
- Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests
- pilot.weapsetAdd follows the same logic as the normal equipping functions
- slim GUI uses primary/secondary colours like the info menu
- AI should be less prone to jump before their leader
- Fixed cargo being lost when swapping ships in missions and events
chapter1
: event claims all the systems just in casepoi
: renamed 'Pristine Derelict' to 'Unusual Derelict'poi_intro
: fixed typoachack03
: fixed mission not being acceptable and harja spawning foreverachack04
: fixed missing formatting stringdv_bikers
: made missiles significantly more dodgeable and changed location-
Translation updates
-
0.11.0 (beta)
- Gameplay Changes
- Universe significantly overworked to be more consistent with lore
- More landable uninhabited spobs, unique locations, and things to discover
- Reviewed and corrected many descriptions and placement of spobs and systems
- More in-depth and fleshed out tag system for locations
- Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
- Point defense systems that can shoot down missiles and torpedoes
- Space object (planets, stations, etc.) properties affect quantity of missions available
- Moved many missions and events to the vn system
- Can sometimes find POI events with a pulse scanner equipped when entering systems
- Changed the visuals for some of the nebulas (PSO, Mizar)
- Pirate bribes cost more depending on your fleet and are based on points not mass
- Missions are introduced less all at once to the player
- Blink drives are more flexible but use energy and generate heat
- Razor class weapons have been completely reworked
- Can steal more than one outfit from a ship with high boarding bonus
- diy-nerds: improved reward
- Universe significantly overworked to be more consistent with lore
- Quality of Life
- Significantly improved autonav
- Configurable and can use lanes
- More efficient at reaching target locations
- New option like follow pilots through jumps or brake when going to positions
- Make it explicit when all the escorts have jumped or landed
- Escorts will keep their same loadout until the game restarts
- Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
- Show enemy/ally factions in the faction standing info window
- Space dust is properly anti-aliased
- Minor speed ups to patrol lane computations
- Try to enforce minimum number of articles in the news
- Independent patrol and bounty missions can be completed on more planets and stations
- Can hide or prioritize missions from the info menu
- Manual aiming model aims at the mouse location when the mouse is visible
- Travelling merchant tells you when new wares are available and should be easier to find
- Lua Love API should be better at handling input and not apply keys held before started
- Increase time compression when disabled
- Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
- Hide locked slots without outfits as the player can't do anything with them
- Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
- Autonav options are now player-specific and accessible via the info menu settings button
- Travelling merchant gives full details of the intrinsic outfits they provide
- Selected slots in the equipment window will only show outfits that fit
- Autonav routes consider distance travelled in-system
- Made stress more visible in the slim GUI
- Reworked how stats are displayed to be more visible and intuitive
- Can show all known outfits or ships in with the map find functionality
- Weapon sets much more flexible, verbose, and easy to use
- Weapon sets remember slots, not outfits
- Route is visible on all map modes now
- Blink and flicker drives can use double tap arrow keys to move around
- Toolkit is cached in a framebuffer for much faster rendering
- Intrinsic outfit details now visible from the equipment menu
- Visually indicate which pilots are scanning the player on the overlay and radars
- Can sell all outfits on any spob with an outfitter
- Enemies in patrol missions should not run away
- Changed the faction standing caps to allow the player to get all ships when maxed out. Will be decreased in the future as missions are added
- Slot icons to make it more clear what special slots a ship has
- System markers and autonav TARGET marker will try to not overlap with jumps and spob names
- Significantly improved autonav
- New Content
- New mechanic for House Sirius called flow to unlock psychic powers
- Gives passive bonuses to Sirius ships
- Outfits allow use on non-Sirius ships
- 8 new missions
- Finish the Minerva campaign
- Nebula refugees
- Many new events
- Abandoned stations with secrets
- Greedy pirates looking for domination
- Challenges of the mind
- Mysterious signals
- More points of interest
- Many, many new systems and space objects
- 67 new star systems with 123 new space objects
- New graphics for space objects
- Tons of new outfits
- Sirius flow outfits
- Completely reworked Sirius weapons too
- Point defense systems
- New accessories
- Intrinsic outfits
- and more!
- Many new outfit graphics
- New NPC graphics
- More NPC and news messages
- Added the Space Trader Society faction
- Custom death animations for many ships
- More ways to increase fleet capacity
- The pirate clans are now more differentiated in terms of AI behaviour and taunts
- More factional landing messages
- Rehabilitation missions have been made more factional and a new rehabilitation mission for the FLF is now available
- New mechanic for House Sirius called flow to unlock psychic powers
- Engine
- Map system viewer is more compact
- Added hook.hail_spob
- Events support tags
- Editor supports tags
- Library to handle conditionals for mission computer missions
- Added support for disabling specific patrol lanes from being generated
- Support for Lua scripting for ships
- Changed api of evt.claim and misn.claim
- Missions/events load Lua as chunks instead of compiling each time
- Significant speed-ups in collision detection with quadtrees
- Hooks "outfit_buy", "outfit_sell", "ship_sell", and "ship_swap" pass Lua objects instead of strings
- Ships can have extra descriptions that show up on mouse over
- More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
- Soromid NPCs can have custom descriptions based on genetics
- Improved VN API with vn.move, vn.musicVolume, etc.
- Improved VN handling of non-ascii fonts
- Support for generating munitions from outfits
- Improved derelict script to handle custom derelicts better
- Removed some custom environment and string handling functions for standard SDL ones (requires 2.0.18 now)
- Better handling of user locales
- Weaker effects shouldn't overwrite stronger ones anymore
- Spobs can use communication graphics
- Require OpenGL 3.2 for geometry shaders now
- Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
- Renamed thrust to accel for more consistency and simplifications
- Support for buying intrinsic outfits
- Ship distress moved to the message framework
- Outfits have support for double tapping accel/left/right triggers
- Removed toolkit fading effects
- Support for rendering images as SDFs
- Significant loading time speed-up with multithreading
-
Fixes
- Main menu more responsive when changing windows
- Typo and wording fixes
- Fixed many corner case crashes in the editor
- Fixed cargo missions not being generated in some parts of the universe
- Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
- Minor improvements to many existing missions
- Fixed crash when events trigger other events on creation
- Fixed autonav sometimes having trouble landing with reverse thrusters
- Qex races should be much less laggy now
- Fixed some outfits using the wrong store images
- Fixed system viewer not being consistent with map
- Player's escort damage is counted towards players damage
- Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
- Fire rate and action speed should affect damage and disable of beam weapons
- Fixed some outfits not having "Activated Outfit" in their description
- Fixed ships offering 100 fuel refuels twice
- Fixed some ships having trouble equipping because of stacking engine reroutes and such
- Improved AI's scanning behaviour to be more robust to stealth pulsing
- Fixed POI generating in extremely volatile systems
- Fixed tutorial running during cinematics
- Fixed active outfits not showing "activated outfit" in their summary sometimes
- FLF no longer become true allies of the Dreamer Clan to not limit the players actions
- Made audio system more robust to running out of source errors
-
0.10.6
- Fixed potential segfault with invalid semver strings
- Fixed sign error when buying artifacts in the Baron Prince mission (sorry)
- Fixed behaviour of naev.trigger with parameters
- Fixed Lua spfx volume changing with game speed
- Fixed memory leak in luaspfx trails
- Fixed missions doing things in systems they should not
- Fixed Adrenal Gland III's time speed up effect
- Fixed Misi giving upgrades for free
- Fixed minor planet check in frontier war missions
- Fixed silent installs on windows
-
Fixed typos
-
0.10.5
- Start counting effect stacks from 1 not 2
- Fixed launcher weapons using outfit mass instead of ammo mass
- taiomi: fixed claim check for last mission
- Fixed some typos
- Fixed equipment of Lancelot in "Sharkman Is Back" mission
- Fixed clicking on jump points also selecting planets in some cases
- nelly02: Nelly now stops recommending stuff that only does a little disable
- shadowvigil: Fixed mission not spawning escorts
- flf_patrol: Missions should no longer be able to have ridiculously low credit rewards
- Fixed some events not claiming systems that could interfere with other missions
- hypergate_construction: should actually claim the system
- Fixed some formatting in the alt text when hovering over outfits in the equipment window
- ec06: refuel tanker should provide as much fuel as possible
- taiomi09: fixed smugglers becoming hostile in some cases
- Changed music.stop() API to stop music from continuing by default
- Fixed potential memory issues on some platforms
-
Fixed crash when changing to Japanese language on Windows using Japanese locale
-
0.10.4
- Fixed crashes related to multiple effects being active at once
- Fixed multiple mission_done hooks not passing parameter correctly
- Fixed plugin strings not being initialized with mismatched saves
-
ec06: made the final battle work much better
-
0.10.3
- Fixed crash when using fits currently selected ship outfit filter
- Fixed escorts always being set to aggressive when loading a save
- Fixed Dvaered standing cap increase being lost after loading game
- Made space dust a bit less bright when it starts turning into lines
- derelict_rescue: play money sound instead of victory sound on completion
- rehab: fixed crash when aborting rehabilitation missions
-
foundation station, efferey: fixed not using pirate landing script
-
0.10.2
- Fixed escorts sometimes not following their leader and landing
- Fixed autonav always wanting to go to the edge of jump points
- Fixed crash when causing multiple dialogues to run in the background
- Fixed outfit lua being called before initialization
- Fixed not giving the AI a name when updating a save breaking the updater script
- Fixed deleting last snapshot of a save switching to another pilot's saves
- Fixed saves and snapshots not displaying correct name with version mismatch
- Fixed crash when deleting Lua-side fonts, should fix crash with POI
- Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
- Fixed original music at Research Post Sigma-13
- Fixed music stopping after playing once in new games
- Change music API to make it explicit you can temporarily disable the music engine
- Set windows compatibility mode to Windows 7 when cross-compiling
- legacy gui: fixed line artefacts near fuel / energy bars
- pulse_scanner: fix potential error on init
- patrol: don't have an invisible time limit to reach the system anymore
- taiomi: fixed some claims
- zbh03: landing when hostiles spawned will fail the mission
- bounties: mention there is a time limit to reach the system, not made explicit though
- zpp01, zbh01: bumped chance to 30%
-
poi_intro: can't board nelly again
-
0.10.1
- Fixed many stations not marked as stations
- FLF combatants only appear on FLF spobs
- Fixed cases where the player could be forced to take off when not spaceworthy
- Show engine volume option same as other volume options
- Use nearest neighbour interpolation for small resolution vn images
- Fix engine sound being played at high time compression values
- Try to fix issue where music stops playing
- Statically link libenet on steam versions
- diy-nerds: fixed reward and description not matching
- deliverlove: fixed credit exploit
-
reynir: don't add 0 tonnes of hotdogs
-
0.10.0
- Made slim the default GUI instead of brushed
- Contraband missions use vntk instead of tk
- Sightseeing missions mention explicitly how much you get paid when completed
- Removed outfit name duplication in alt texts
- Made outfit descriptions fit in the landing window for all outfits
- Added sound effects to starting race
- Fixed non-Lua active outfits (jammers, etc.)
- Sort ship stats in outfit/ship descriptions
- Fixed jammers and jamming
- Buffed jamers and scramblers
- Buffed evasion bonus of Red Star hulls to compensate for detection malus
- Fix "Dead or Alive" and "Alive" being swapped in bounty mission descriptions
- Lowered error in physics approximation (shouldn't be noticeable though)
- Added particle beam and particle lance to Za'lek outfitters
- Fixed escort ai not being properly applied to newly spawned escorts
- Improved rendering of the map system information window
- Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
- Engine sounds smoothly transition on/off
-
Fixed other minor issues
-
0.10.0-beta.2
- Pirates should avoid attacking near safeish areas
- Fixed crash on load when player has more than one ship
- Fixed player.setSpeed() not resetting speed as intended
- Fixed pilot.comm not showing messages
- Fixed typo/grammar in sightseeing and dvaered census introductory mission
- Don't display health bars with no player alive
- Autonav doesn't go only to the center of spobs
-
Mention escort AI settings when buying a fighter bay tutorial plays
-
0.10.0 (beta)
- New Mechanics
- Support for setting ships as escorts and thus player fleets
- Hypergates that allow for long distance travel
- Asteroid rework
- Asteroids no longer randomly explode
- Asteroid scanning is no longer binary, but distance-based
- New mini-game based mining
- More diversity in types with different rarity
- Support for restrictions for outfits and ships, such as minimum faction standing
- Significantly improved how faction reputation caps are handled
- Pilots can have intrinsic outfits
- Bioships go rawr (new skill system)
- Weapons and outfits can cause effects on ships
- More complex space objects (spob)
- Support for different difficulty settings
- New exploration mechanic with points of interest
- Unique ships to be found throughout the universe (pers)
- Manual aiming mode for weapon sets
- Gameplay Changes
- Weapon types are more differentiated
- Removed nearly redundant launchers
- Nerfed beams
- Factional ships are more widely sold
- Schroedinger uses less fuel instead of getting a large bonus
- Plasma has a burning effect
- Changed spawning and behaviour of pirates to be less dangerous in populated systems
- Fighters only attack enemies visible by their carrier
- AI is better at choosing targets
- More dump targets for waste dump mission and tweaked rewards
- Removed escorts for hire in lieu of player fleets
- New Content
- Added a gigantic black hole
- Added new space anomalies such as plasma storms
- Lots of new asteroid types and commodities
- More interesting places to visit and explore
- More engine sounds
- 45 New missions
- More terraforming
- Continuation of the Za'lek story
- Help the Dvaered do some tasks
- Tutorial for new mechanics
- Secret system!
- 14 New ships
- Certain secret faction completely revamped
- New spob graphics
- Lots of new outfits and reworked old outfits
- Use energy to avoid death
- Create scanning pulses
- Blinking has animations
- Advanced mining techniques
- Space mines
- News revamped to be more flexible and relate more with current events
- NPCs revamped to be more flexible with many new messages
- New commodities that are only available from mining
- Fancy racing mini-game that replaces old race missions
- Quality of Life
- Support for save snapshots for each pilot
- Can ask pilots to refuel you more than 100 units at a time
- Engine sound volume is configurable
- Revamped the star map to be large and more useful
- Can add notes to the star map
- Autoscroll is now an option in the VN
- Spob communication window has been redone
- Limit sound output volume when lots of sounds are playing jointly
- Redid the music engine to be less prone to play combat music
- Hide radar when overlay is open (with option to revert to old behaviour)
- Duplicate effects get collapsed into stacks in the GUI
- Allowing exiting and reloading while love framework is open (VN, etc.)
- Autonav is more flexible with positioning on jump points
- Can customize jump flash brightness
- Player will not be scanned immediately on jumping in or taking off
- Show health bars near pilots in combat (can be disabled in options)
- Escort AI is customizable
- Ship AI reminds player about things when they haven't played in a while
- Engine changes
- Work has begun on a development manual
- Plugin support with explicit support for total conversions
- All monolithic files have been split up
- Simplified terminology with spob (space objects) replacing planet/asset
- Support for tags in missions
- Player ships can store their own variables now
- Weapon outfits support some Lua scripting
- Ammunition/fighters merged into launchers/fighter bays
- Support for "shotgun"-type weapons
- Backgrounds no longer use an orthographic projection
- Minor transitions added to the toolkit
- Asteroids redone to be more flexible and easy to add using groups
- Asteroid field support in the editor
- Allow for soft claims instead of only hard claims
- Unified the event and mission headers
- Implemented per-pilot variables
- Lua scripting for spob
- AI can use special outfits
- Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
- Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
- Can animate loading screen
-
Bug Fixes
- Too many to list, but we'll try
- Fixed pilots not getting equipped at all in some cases
- Fixed looting cargo when boarding giving less than expected
- Fixed all asteroid graphics being used as debris
- Fixed some hooks not properly passing arguments
- Block certain inputs during cinematics
- Fixed disabling saving and forcing the pilot to take off not working as expected
- Fixed sounds getting stopped in many cases due to garbage collection
- Many typo fixes
-
0.9.4
- Fix "No error." log spam with certain video card drivers
- Fix Lua errors with tiny nebula such as Sarcophagus
- Fix fake transponder cheesing rehabilitation missions
- Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
- Fix the in-game screenshot feature, in case of odd window dimensions
- Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
-
Update translations, including a new Spanish translation
-
0.9.3
- Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
- Fix errors/slowdown in Diversion from (...) missions
- Fix bug in "Waste Collector" mission
- Fixed a bug that allowed the player to get infinite escorts
- Work around bugs in at least one OpenGL driver
- Fix crash when unidiff changes assets that the player has targetted
- Player actually has to pay for stealing outfits
-
Fixed game hanging when entering some volatile nebula systems
-
0.9.2
- Fix reward messages in the Particle Physics campaign
- Can no longer steal a certain Soromid ship
- Enhanced the logic for deciding whether it's safe to save the game after landing
- Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
-
Fix zombie autonav toward deselected targets
-
0.9.1
- Minor countermeasures for long player ship names
- Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
- Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn't have been)
- Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
- Fix some text labels that couldn't be translated from English
- Fix equipment slot information displaying over filter widget
- Fix phantom acceleration after an auto-board and undock sequence
- Darkened nebulas and lowered default background darkness
- Improved upstream metainfo for packagers
- Can no longer steal a certain Za'lek ship
- Fix crash under certain conditions when using the console
- Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
- Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
- VN music uses logarithmic scale like internal music
-
Fixed some offset issues with the slim GUI
-
0.9.0
- Fixed glitchy appearance of the map's mode menu
- Map mode is remembered throughout the gaming session
- Music transitions better for impatient players
- Tighten up alt-text
- Don't show aiming helper in cinematic mode
- A busy volunteer proofreader kept editing almost as quickly as we could add errores
- Some more outfit graphics
- Pilots should be a bit less trigger happy when jumping in
- Fixed minor visual artefacts with pirate trails
- Centered the bottom bar (Brushed GUI)
- FPS and Time Compression factors are monospaced when displayed
- Added option for disabling resizing of window
- Stealthed pilots don't affect autonav
-
Meow meow
-
0.9.0-beta.3
- Fixed warning about cargo rush deliveries when you don't know the best route
- Fixed another crash related to pilot removal
- Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
- Fixed crash when techs are first patched to planets through unidiff
- Fixed potential spurious warnings about incomplete translations, even when running in English
- Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
- Fixed VN log text overlap issues
- Fixed commodities not being added through unidiff
- Fixed safe lane rendering alpha being wrong
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
- Fixed backgrounds accumulating when messing with options
- Fixed issues with board scripts getting deferred with respect to boarding script
- Fixed some instances of background text interfering with how foreground text was drawn
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
- Fixed minor Ship AI issues (rename at game start)
- Fixed autonav via the map during a landing sequence
- Fixed autonav giving away autofollowed pilots and unknown destination systems
- Improved speed and accuracy of autonav stopping
- Improved mission marker behavior (show planets more, always clean up at end of mission)
- Kicked Empire patrols out of the Arandon system
- Gave pirate ships dodgier outfits
- Proofread too many parts of the game to mention
- AI should only try to jump to systems with their faction presence
- Wrap OSD titles as necessary
- Don't allow illegal characters in pilot name
- Be kinder to old video drivers
- More music
-
More meow
-
0.9.0-beta.2
- Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
- Fixed missing credits and translation coverage data
- Improved phrasing
- Prevented players from getting stranded without access to fuel
- Mission script fixes for "Helping Nelly" and "The one with the Visit"
- Outfit script fix for "Weapons Ionizer"
- Fixed issues impacting at least some Windows / Intel graphics combinations
- Hulls are more widely available
- Improved some of the map outfits
- Do not render systems with unknown assets as restricted
- Added gamma correction to Options
- Fixed reproducible crash when boarded pilots get removed
- Added counterfeit licenses to pirate worlds
- Remove minor energy malus from sensor array and jump detector
-
Electron burst cannon is no longer widely available
-
0.9.0 (beta)
- New mechanics
- Added new utility outfits with complex effects
- Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
- Illegal cargo and ship-to-ship detection
- Pilots can now go into stealth mode
- Systems have "safe lanes" patrolled by the governing faction
- Electronic warfare parameters are simplified and visible
- Added escorts for hire
- Some simple minigames have been added
- Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
- Restricted systems where dominant faction will attack on sight
- Some bulk freighter-class ships added
- Systems can have different effects on all ships in them
- Fake transponder replaces fake id
- Visual improvements
- New fancy system rendering effects
- Ships and rockets now have engine trails
- Beam visuals have been made more flexible and pretty
- Jumping visuals improved
- Redid the shake visuals and added a small damage visual
- Most special effects implemented as shaders
- Most small visuals redone to be more visible and clean
- Similar presences are now merged in map
- Overhauled all the backgrounds
- Gameplay changes
- Pirates split into multiple clans and marauders
- Added discovery messages as you explore the universe
- Overhauled NPC AI
- Overhaul and rebalance of most outfits
- Wanted ships no longer aggro defense forces (bounties)
- Bribed pilots don't become hostile again unless attacked
- Stress now decreases based on ship mass
- Merged the Independent and Civilian factions
- Game now tracks meta-data like ships destroyed and time played
- Trade lane routes made explicit
- More common and useful derelict ships
- Missiles have lock-on reduced and in-flight calibration added
- Tutorial redone with Ship AI that is also accessible from the info menu
- New ships including the Starbridge
- Quality of Life
- Autonav supports landing and boarding
- Comm window reworked and you can bribe multiple pilots at once
- Possible to change or unequip ships with deployed fighters
- More fine-grained autonav reset control by setting enemy distance
- Added autoequip functionality
- Able to filter equipable outfits
- Minimal view mode for the map
- More visible map markers
- More in-game tutorial-ish explanations for new mechanics as you encounter them
- You can now favourite your ships to help with sorting
- Redid boarding window to be more intuitive and easier to loot what you want
- Paste support for input stuff
- Translation completion status is shown in the options
- New locations
- Added gambling resort "Minerva Station"
- Revamped and improved some existing locations
- Several new planets and systems
- 40 New missions
- Challenge adversaries in the Crimson Gauntlet
- Follow happenings on "Minerva Station"
- Invade the frontier with the Dvaered
- Ship enthusiast quiz
- Deliver fancy contraband all over the universe
- Raid trader convoys
- Rescue derelict crew
- Small early game tutorial-ish campaign
- Neutral campaign to transform the universe
- Help the Za'lek do particle physics
- Meow
- New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
-
Engine Changes
- Added an optimizer to improve automatic outfitting choices
- A ton of new ship stat attributes have been added
- Support for Lua-based hooks in Outfits for complex behaviours
- Support for post-processing shaders
- Added rendering and update hooks in the Lua API
- Added image format support beyond PNG (notably WebP)
- Support for arbitrary ship display classes
- Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
- Meson is now the only build system, and development builds can integrate all assets/translations without being installed
- Fonts now use distance fields and much better in many cases
- Improved how Lua was being loaded
- Added library that supports lots of Love2D API in Naev
- Added Visual Novel library
- Added card games
- Added dynamic factions
- Added dynamic commodities
- Lua support for advanced sound effects
- Most markers and indicators use signed distance functions now
- Internally using linear colourspace
- Faction presence computed with base and bonus values
- Virtual assets have been redone and are more flexible than before
- Point value system for ships to help with presence and other things
- Support for shipstats at a system level
- Initial support for 3D models
- Proper support for line breaks in most languages
- Most objects (ships, planets, etc.) have tags that can be used from Lua
- Lots of optimization
-
0.8.2
- Gameplay
- Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
- Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
- Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
-
Engine
- Fixed a bug loading games with short (1-character) names
- Tweaked chances of seeing Spaceport Bar missions
- Updated German translation
- Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
- Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
-
0.8.1
- Gameplay
- Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
- Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
-
Engine
- Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
- Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
- Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
- Fixed rare/potential bugs in font and save-file code
- Fixed crash when navigating landing screens with the tab key
- Updated German translation
- Improved text in minor ways
-
0.8.0
- Gameplay
- Overhaul of the interface to be more sleek and functional
- Interface is much more slick
- Dark theme to be more consistent with space
- Font uses outlines to be more readable
- New map overlay with adjustable opacity
- Added rarity indicator to ships and outfits
- Changed fonts
- Indicate non-common NPC with exclamation marks
- Added accessory slot and unique accessory outfits as mission rewards
- Simple economy model implemented with map visualizations
- Added travelling merchant who sells unique items
- Made missiles and fighter bays reload while in space
- Modified the balancing of missiles
- Added asteroids and mining
- Improved player GUI
- Brushed GUI is now the default
- Improved and fixed escort system
- Made Pirates and FLF spawn in a fairer way
- Made time pass at different rates for different ships ("Time Dilation")
- Made piracy missions available from any Independent or black market planet
- Substantially increased pay for unique missions (10x in most cases)
- Made references to the player gender-neutral
- Made combat music vary from faction to faction
- Made it so AI ships spawn with cargo
- Improved AI behaviours
- Nerfed Quicksilver
- Added the ability to buy "fake IDs" from pirate strongholds
- Made jammers into activated outfits that increase cloaking
- Added Soromid organic ships that level up organs
- Improved and expanded NPC portraits
- Commodities can be sold/bought everywhere
- Added a "slow mode", which runs the game at half speed (like an easy mode)
- Added a ship log which records events
- Added a "system map" which displays information about known remote planets
- Added support for giving commands to individual escorts
- New intro images replacing old placeholders
- Increased pirate name variety for bounty missions
- Ships now travel with you automatically for free, as with outfits
- Added map decorators showing locations of factions and the Nebula
- Added a dogfight aiming helper
- More music
- New and/or improved missions
- New Za'lek mini-campaign
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, "Coming Out"
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
- Overhaul of the interface to be more sleek and functional
- Engine
- Support for compilation with Meson
- HiDPI-awareness
- Support for translations
- Added shaders to speed up and improve graphics
- Added support for non-ascii direct character input
- Added support for map decorators
- Removed support for Lua 5.0
- Removed support for SDL 1, only SDL 2 is supported
- Added support for translating
- Made the OSD compact itself to avoid showing redundant information
- Made Autonav able to follow ships
- Consolidated the effects of cloaking and jammers under cloaking
- Added workaround for ALSOFT buggy version that crashes
- Added a polygon-based collision algorithm
- Added some symbols for partial colorblind accessibility
- Support #include in shaders
- Multiple font support
- Many bugfixes