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naev-0.12.2-source.tar.xz 2025-01-09 465.3 MB
naev-0.12.2-soundtrack.zip 2025-01-09 176.6 MB
naev-0.12.2-win64.exe 2025-01-09 476.2 MB
naev-0.12.2-macos-universal.dmg 2025-01-09 498.8 MB
naev-0.12.2-linux-x86-64.AppImage.zsync 2025-01-09 982.8 kB
naev-0.12.2-linux-x86-64.AppImage 2025-01-09 503.1 MB
README.md 2025-01-09 65.2 kB
v0.12.2 source code.tar.gz 2025-01-09 26.5 MB
v0.12.2 source code.zip 2025-01-09 28.6 MB
Totals: 9 Items   2.2 GB 0
  • 0.12.2
  • Made plasma drill much easier to apply to asteroids
  • Don't reset cargo if not space worthy when reloading
  • Truly fix the negative mass exploit
  • Made miners less bad at mining, their only passion
  • Slim GUI set formation button is no longer clickable when invisible
  • Removed outdated tip from NPC messages
  • Round faction reputation at hypergates
  • Hypergates no longer spoil system names for you
  • Fixed description of the Squadron Synchronizer Module
  • Deployed fighters are always aggressive (for now)
  • Player can't make own escorts hostile with AoE weapons
  • Fuel usage is a negative is better stat
  • Added faction.areNeutral to get true neutral state of factions
  • Ammo can not become negative anymore
  • Made Za'lek drone weapons builtin
  • Be more restrictive on which factions give waste dump missions
  • Added the Admonisher ΩIIa for sale
  • Reputation can't go above +100 or below -100
  • Made ship buying reputation requirements more lax, using maximum of local and global reputation
  • Fix overlay map not updating after obtaining map while open
  • Stealth Discovered Speed should be Stealth Discovered Rate
  • Fixed mass being displayed twice for outfits
  • Don't have player.teleport break the game while the player is landing
  • Modified condition of many neutral missions so they don't appear in the wrong places
  • Dvaered ships are now also sold in more accessible locations
  • FLF should not cause reputation chains making other factions hostile
  • Fixed the ship_buy hook refering to the ship sold when trading ships
  • Fixed captured ships having inconsistent load outs and not spawning near the pilot
  • Fixed zebra losing cylinders when thrusting
  • Don't remove builtin weapons when spawning pilots naked
  • Fixed pilot.distress() not sending signals to spobs
  • lovebiz01: fixed condition allowing it to appear anywhere
  • dv_goddard: fixed spawning of Silent Death
  • harjas_vengeance: avoid certain system to make the mission easier to do.
  • minerva missions: fixed a ship not spawning correctly
  • Large cargo hulls now match the cargo difference of the small and medium hulls
  • Minor typo fixes and translation updates

  • 0.12.1

  • Fixed psychic orbs having trails
  • Crop selected spob name if it goes out of bounds in the GUI
  • Fix obelisk tests not setting properly the primary weapons of the player
  • Fleet members don't try to investigate, only leaders do
  • More lenient update checks when updating saves
  • Pilots should no longer see through stealth when attacked from stealth
  • Fixed sometimes full map being partially displayed
  • Don't show the "didn't play in a while" message every time a save is loaded
  • Difficulty modifiers extend to the player's escorts as well
  • Boarding bonus affects outfit / ship capture costs
  • Lowered the cost of capturing ships
  • Minor typo fixes and translation updates

  • 0.12.0

  • Don't play wormhole sound on main menu
  • Don't allow the player to sell unique ships
  • Fixed corner cases where destroyed player ships would not properly be updated
  • Fixed Sirius Providence flow absorption bonus
  • Fixed positioning of a certain blockade
  • Fleshed out API for player.missions() to be as documentation indicates
  • Fixed some visual aberrations when forcing the player to land or jump
  • Prioritize pilots and other objects over uninhabited planets when clicking
  • Fixed bug in rehab missions causing them to get stuck
  • Trading in a ship triggers both ship_sell and ship_buy hooks
  • Disabled Nasin campaign and Defend the System missions
  • Fixed weird commodity global average values
  • Fixed how Lua environments were being stored and referenced
  • Can always bribe your way to pirate's clansworlds
  • Fixed weapon sets getting reset on game load
  • Don't remove hooks on failure, which should make rehab missions a tad more robust
  • Fixed exploit allowing the player to ignore cargo limits
  • Consistently colour the ShipAI messages in the tutorial
  • Made max_fps actually get respected
  • Fixed nebula trails on the Virtuosity
  • Bumped tracy wrap to 0.11.1
  • fw03_sirius: fixed Lua error
  • fw05_triathlon: fixed acquired information of ships the player can obtain
  • nelly02: don't have nelly tell you about disable weapons after disabling her ship
  • Carried fighters don't investigate
  • Minor typo fixes and translation updates

  • 0.12.0-beta.3

  • Fixed collisions for some ships at certain angles
  • Changed mouse click selection priority, it prefers spobs/jumps and will ignore clicks reselecting the same object
  • Fixed map decorators not shown in editor
  • Centered buttons at the top of the holo-archives
  • Show if a system has a bar in the map
  • Fixed conf.mouse_doubleclick not disabling when set to 0
  • Fixed crashes when a faction is assigned a non-existent colour
  • Update the overlay scaling given the player's position
  • Fixed population not being updated by universe diffs
  • Fixed date acquired being wrong on some platforms
  • Round reputation values when displaying standing text for consistency
  • Display local standing in the information window
  • Fixed certain combination of opening menus locking up
  • Fixed fmt.number displaying wrong values when negative
  • Fixed spoiling of system names on the map
  • Improved pilot facing corrections when jumping
  • Can no longer abort missions during landing animation
  • Fixed editor crash with empty descriptions
  • Fixed editor crash when making links to systems with no presence
  • Fixed rehabilitation missions
  • Fixed escorts not using special outfits and abilities
  • Fixed escort fighters existing after undeploying escort
  • Fixed Certitude trails
  • Pirate ambush derelict events break stealth
  • Mining minigame result affects yield more
  • Absorption is no longer limited to the 0% to 100% range
  • derelict_rescue: only allow generic target space objects
  • onion04: don't fail if something happens to the gawain after taking the cargo
  • traffic_01: don't use hardcoded systems
  • bounty: fixed error with deadlines in certain cases
  • neburesearch04: don't let the drones see through stealth and disable the player from relanding to skip stage
  • minerva/judugement: fixed error in VN flow
  • Minor typo fixes and translation updates
  • Increased maxmimum reputation for a certain hidden faction to 70
  • Restored portable installs with the Windows installer
  • Workaround MESA driver bug that causes dark or invisible ships on AMD hardware
  • Documentation fixes
  • Minor typo fixes and translation updates

  • 0.12.0-beta.2

  • Fallback for missing holo-archives ship entries
  • Reset proteron reputation more aggressively
  • Fixed overlap in VN logs
  • Show intrinsic outfits in the "Other" tab
  • Shooting weapons no longer resets autonav speed up
  • Fixed plural form of 0 items in many cases
  • Made pilots in formation less prone to spinning
  • Ships significantly past the mass limit are no longer space worthy
  • Lowered the price of a certain map
  • Lowered presence of a certain faction
  • Prevent changing autonav target via Lua when jumping
  • Disable jettisoning cargo when landing
  • Removed overlap in the options menu
  • Don't allow ship shield/energy to go negative
  • Don't show stealth circles during cinematics
  • Jumping through a one-way normal / hidden jump reveals the hidden side
  • Escorts will try to respect player's autonav rules by default
  • Increased nebula visibility by 400 km
  • Fixed text overlap in the holo-archives for certain languages
  • Fixed reputation changes not working on dynamic factions
  • Fixed text overlap if ship name is too long
  • Fixed automatic weapon sets behaving oddly with multiple ships
  • Fixed rare crash when setting hook on non-existent pilot
  • Fixed map thresholds for interference
  • Fixed some reputation values not being correctly rounded
  • Fixed OSD not advancing in a certain mission
  • Fixed Sirius Divinity collisions
  • Fixed beam weapons in "in range" mode not respecting range bonus
  • Fixed hiding mission OSDs and changing priority being reset on take off or jump
  • Fixed asking your ship AI for advice
  • Fixed point defense requiring toggling thrice to turn off in some cases
  • sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
  • mephisto type v: lowered heat generation
  • seek_n_destroy: fixed hints breaking in certain cases
  • pir_hit_intro: fixed OSD being displayed wrong
  • taiomi04: update OSD after boarding ship
  • bounty: fixed OSD getting reset after killing/capturing target
  • ant_supplies: fixed hostility after jumping into system again
  • Editor now shows dialogues on errors and allows user to choose directory to save data to
  • Minor typo fixes and translation updates

  • 0.12.0-beta.1

  • Gameplay
    • Ability to capture disabled ships
    • Faction reputation is no longer universal, but varies on systems
      • Direct faction hit changes are shown as messages
      • Your actions will more directly affect ships in the system
    • Significantly increase maximum potential fleet capacity
    • Excess energy to battery recharge efficiency is now a flat instead of varying based on charge level
    • Gave the Za'lek sting a slight detection buff
    • Can only have a single patrol mission active at a given time
    • Pirates are less numerous during Chapter 0
    • Dvaered Arsenal has no fighter bays and fewer slots
    • Lowered CPU cost of some fighter bays
    • Decreased CPU and energy provided by large core slots
    • Pillaging ships affects reputation
    • Significantly increased the amount of fuel provided by outfits
    • Camouflage burster gives a speed bonus while active and disables when out of stealth
    • Can scan ships with 'u' key
    • Gave the Quicksilver another medium structural slot
    • Beam weapons have minimum delays instead of minimum durations
    • Can stealth when missiles are locked on
    • Deployed fighters take stress and damage over time when their mother ship is destroyed
    • Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered
    • Improved point defense
      • Spittle Tubuloid Cluster is now a utility and does more damage
      • Guardian Interception System does double damage
      • Missiles explode when intercepted
    • Bounties have explicit time limits
    • Derelicts should appear in remote systems
  • Quality of Life
    • Added colourblind correction mode
    • Exposed more colourblind options to the user
    • Can modify game speed directly instead of using a slow mode difficulty for accessibility
    • Messages get folded instead of repeating
    • Asteroids no longer fade out if close to or targeted by the player
    • Display fuel consumption for ships in the equipment overlay
    • Added option to match speed with the slowest ship in the fleet (on by default)
    • Made it so ships in the equipment screen do not change order based on value
    • Mark spaceport bar tab when there is an important NPC
    • Weapon set keybindings change window tabs
    • Use short outfit names when displaying groups of outfits
    • Shown more useful things you have when buying outfits with things other than credits
    • Can sort and filter the mission computer
    • Added small optional bounce to NPCs when they start talking
    • Inform the player when they don't meet mission requirements for some important missions
    • Can add new plugins directly from the options menu
    • Can toggle whether autonav stops when missile lock-ons are detected
    • Added colour coded factional backgrounds in the shipyard
    • Can rotate shipyard image for ships with 3D graphics
    • Prompt when deleting notes
    • Added accessibility option that allows skipping story minigames
    • Can view and change all your ships in the equipment tab when there is refuelling
    • Reduced space dust size by 50%
  • Content
    • New in-game wiki with explanation on gameplay mechanics and lots of lore
    • 8 new missions
      • The Onions call
    • 4 new ships
    • 13 new ship variants
      • Give a new twist to existing ships
    • 6 new outfits
    • New area with unique challenges
    • New events
      • Get more Sirius abilities
      • Find the dark side of the Nebula
    • New NPC portraits
    • New generic NPC and News messages
    • Reworked trails to make ships feel more speedy
  • Engine
    • Support for 3D models
      • Lighting is based on system stars
      • Fancy effects for special systems
      • Ships tilt slightly when rotating
      • Simple animations are supported and used when applicable
    • Support for an in-game wiki
      • Can process YAML, Lua, and markdown
      • Cross-link support
      • Support for custom widgets
    • Stats (except inverted stats) are now additive instead of multiplicative
    • Try to merge saves if multiple directories correspond to the same player
    • More robust weapon set support that can handle multiple overlapping weapon sets
    • Faster handling of asteroids with large exclusion areas
    • Added fuel_usage_mod ship stat
    • Fixed player losing navigation targets when unidiff is applied
    • Fixed ai.idir giving wrong answer by M_PI_2 in some cases
    • Threaded more loading components
    • Lua require now caches chunks
    • Dropped SDL_image fallback
    • Use higher internal timer for all platforms
    • Support for Tracy
    • Spobs that are not landable yet generate presence will be shown on the map
    • Warn the player if they try to use a name with all space characters
    • Decoupled the collision system from the rendering system
    • Added a low memory mode to use fewer and smaller textures with 3D
    • Lazy load ship and outfit graphics to reduce memory usage and decrease load time
    • Use clang-format to format all the C code
    • Use enums internally to represent keybindings instead of strings
    • Always use replaygain information when available when loading vorbis files
    • Stop repeating the same warning after a fixed amount of times
    • Support for outfits that don't break stealth
    • Editor has partial support for universe diffs
    • Editor has separate configuration and file dialogues
    • New ship stats
      • Global weapon range, damage, fire-rate and energy usage
      • Range ship stat for all specific weapon types
      • Turn, speed, and accel for launchers
      • Shield downtime modifier
    • Deprecated old faction API in favour of the new one for local / global standings
    • Added support for temporarily overriding faction standings
  • Fixes

    • PSO and Mizar nebulas have trails again
    • Removed fancy background mode
    • Can remove fighter bays with deployed fighters
    • Sol is less friendly
    • Fixed rare cases where fighters would not be able to dock
    • Fixed hypergate and wormhole effects getting stuck
    • Obelisks tell if you have completed them already
    • Fixed space dust disappearing with certain jump abilities
    • Boarded pilots become permanently disabled if they lose space-worthiness
    • Double tap will activate feather drive like blink engines
    • Fixed camouflage burster not activating stealth
    • Fixed bug where beams were counted as giving energy in the equipment optimizer
    • shadowvigil: claim entire route
    • sh01_corvette: should be completable on easy difficulties now
    • patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction
    • Fixed debugging paranoid builds under Windows
    • Fixed autonav not respecting shield thresholds
    • zbh10: Godheart and friends get at most 1 fighter bay per ship now
    • Fixed ESS Trinity being bribeable
    • Cargo on fleets with be displayed to make room for mission cargo when necessary
    • Made it so Shadow Vigil doesn't try to go through Surano system for reasons
    • blackhole/zbh09: fixed softlock during a cutscene under certain conditions
  • 0.11.5

  • Fixed FLF-Pirate map not providing jump information
  • Fixed the combat hologram projector making escorts hostile
  • Build system no longer libdl on platforms such as BSD

  • 0.11.4

  • More guards against divides by zero in autonav
  • Fixed warnings on certain OpenGL drivers
  • Fixed toolkit not rerendering when right-clicking on tabbed windows
  • Fixed Marius enclave description
  • Tweaked Za'lek Diablo and Mephisto stats so that they are better suited to their respective roles
  • Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
  • Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
  • Flicker drive no longer displays -10% signature range bonus twice when equipped
  • Fixed crash when selling deployed ship
  • Gave the Dvaered warlord event better criteria so they don't attack the hypergate
  • shark/sh01_corvette: have the pilot jump in from the same system as the player
  • minerva/kex03: have mission claim the crimson gauntlet to prevent unwanted spawns
  • dvaered/gauntlet: have mission claim the system if it can, but not fail if it can't
  • trader/trader_escort: player can only escort one group of traders at a time
  • neburesearch/neburesearch_01: use the correct faction when complaining
  • Fixed some typos and revised writing
  • Translation updates

  • 0.11.3

  • Don't run discovery event when in cinematic mode
  • Do a better job of updating old save autonav settings
  • Added more checks so tutorial messages don't appear in claimed systems
  • Fixed blinking not breaking stealth
  • Fixed auto-hail message colouring
  • Only do updates with positive delta ticks
  • Fixed cargo disappearing when buying a ship when over the cargo limit
  • Don't let the player trade ships when they have mission cargo
  • Fixed not being able to turn off point defense weapons
  • Fixed Za'lek drone bay being cheaper than the mini-bay
  • Flicker drives can not be stacked and are mutually exclusive with other blink drives
  • Decreased Nexus Drill Lance mining malus from -80% to -15%
  • Increased all mining yields by roughly 5 times
  • sciencegonewrong/02_sciwrong: make the drones not hostile to other factions
  • neutral/baron_comm: fixed trivial warning when trying to clean up baron comm event
  • neutral/wastedump: fixed getting rid of cargo while landed
  • Translation updates

  • 0.11.2

  • Stopped autonav from preventing wobble and overshooting by crashing the entire game

  • 0.11.1

  • Give all ammo back to player after doing obelisk
  • Fixed player being invincible after completing an obelisk
  • Fixed a crash when loading games while a landing hook was running
  • Fixed race condition in threadpool
  • Fixed asteroids spawning in not proper shapes
  • Fixed autonav wobble and overshooting
  • Point defense won't shoot at disabled pilots anymore
  • Fixed battery descriptions
  • Discovering a hidden jump will make both directions known
  • Fixed AI trying to scan hostile targets they lost track of
  • Properly save and load reward_value to and from saves
  • Fixed events and missions being able to trigger in obelisk tests
  • Fixed beam weapons not hitting asteroids
  • Properly compute weapon range with launch_range modifiers
  • Fixed some range checks with inrange weapon sets
  • Fixed Empire Pacifier mass being too low
  • Fixed warning when looking at internal flow amplifier descriptions
  • Removed Soromid Ira turret and forward weapon stats
  • Fixed reality rip and avatar of sirichana abilities giving errors when the AI tries to use them
  • Fixed issue on some systems with indexed images
  • Fixed pirates and pilots that don't care being able to disable the fake transponder
  • Can now see and target allies that are stealthed
  • Pheromone emitter won't do anything in exclusively claimed systems
  • Fixed some weapons such as beams not hitting targets other than selected one
  • Fixed rendering order making it so most effects were below the player
  • Fixed fallback switch weapon sets not being found properly
  • Fixed bioship "Wanderer" perk giving absolute accel bonus instead of relative
  • Increased Neural Accelerator Interface energy regen malus to -100%
  • zalek/blackhole/zbh09: don't error out when a bioship ceases to exist
  • kidnapped/traffic_00: fixed formatting string telling the player what system to go to
  • kidnapped/traffic_01: ship should spawn if taking off in the same system, not just jumping in
  • tutorial/nelly01: fixed derelict message not appearing
  • minerva/pirate4: fixed save me spam only being print once
  • neutral/seek_n_destroy: fixed warnings when taking off in the same system
  • sirius/achack/achack01: fixed not being able to accept mission
  • dvaered/dv_diversion: fixed not being able to accept mission
  • dvaered/dv_bikers: don't allow the player to use escorts and properly update mission TODO
  • sirius/achack03: fixed not being able to complete the mission
  • neutral/kidnapped: fixed inconsistency in the name of the system to go to
  • shadow/shadowrun: fixed VN issues not allowing mission completion
  • shadow/shadowrun: changed locations to make it possible to do in the allotted time-frame
  • shadow/shadowvigil: fixed Seiryuu not appearing
  • shiplover: don't ask the player about ships they can't obtain
  • Fixed many typos
  • Translation updates

  • 0.11.0

  • Fixed beams only showing hit explosions on one target being hit instead of all
  • Consider beam width when computing collisions
  • Made beam effects a bit thinner
  • Point defense weapons should track fighters much better now
  • Fixed point defense weapons not firing properly
  • Approach no longer instantly starts autonav unless a space object or derelict is already targeted
  • Tweaked the approach logic to prefer planets over pilots when only planet is selected
  • Approach should no longer play extraneous target sounds
  • Stores now show amount for unique outfits, while equipment windows shall not
  • Fixed POI missions having markers say 'Point of Interest' instead of 'Sensor Anomaly'
  • Most consistent texture interpolation when using mipmaps
  • Pilots will do their first distress somewhat sooner
  • Can only start to afterburn with enough energy for 0.5 seconds of afterburning
  • Updated meson.build to require SDL 2.0.26 which seems to be minimum supported version now
  • Fixed a certain faction being enemies with wild ones when they shouldn't necessarily be
  • Soromid Arx now has one non-exclusive heavy non-bio slot
  • Buffed Scanning Combat AI to have an additional +15% tracking
  • Pirates should no longer have presence in Sol under certain conditions
  • Buffed weapon ionizer to only -50% damage from -70% damage
  • Made weapon sets more robust to changes
  • Fixed some pirate checks in dominated systems
  • Clear weapon sets when doing active cooldown
  • Run ship / outfit code Lua code when disabled or cooling down
  • Increased maximum standing cap with pirates
  • Allow marauders to become friendly
  • Fixed gamma correction / colourblind shaders not being run on top of everything
  • Fixed damage sometimes causing pilots to instantly become undisabled
  • Fixed Sirius ships acquired before 0.11.0 not being able to use flow
  • Fixed Cleansing Flames shader
  • Gave some flow abilities custom sound effects
  • srs_ferry: fixed marker not updating for alternative delivery locations
  • nelly01: fixed giving the player twice as much money as needed for an ion cannon
  • nelly03: guard against the player changing systems in the middle of mining
  • zbh06: made mission easier for the player
  • seek_n_destroy: fixed mission being failable after the player takes out the target
  • preach: don't try to claim the system twice
  • Fixed many typos
  • Translation updates

  • 0.11.0-beta.3

  • Differentiated more significantly the energy / kinetic / plasma weapon types
  • Fixed hard crash when loading when approaching certain NPCs
  • Fixed crash when change tab triggers a takeoff
  • Fixed Naev not starting on Mac OS
  • Fixed beam collisions (again)
  • Fixed rare hard crash when beams are being fired
  • 'in range' option for weapon sets now takes into account weapon arcs
  • Buffed Targeting Conduit
  • Renamed 'Point of Interest' to 'Sensor Anomaly'
  • Double-tap activating outfits breaks stealth
  • Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
  • Map's discovery mode shows system features
  • Removed enemies from a certain hidden faction so the player won't have standing issues with them
  • Non-weapon outfits no longer show switch groups they are in as hot keys
  • Turn off weapon sets when changing type
  • Fixed toggle weapon sets not triggering outfits over and over as expected
  • Turn off all weapon sets when entering stealth
  • Fixed resizing not working on the background and toolkit in some cases
  • Added pilot.weapsetAddType and pilot.weapsetSetActive
  • Gave unicorp storm launchers a rarity of 2 and made it more available
  • Have ships be a little less spammy distressing
  • Centered tracking icon in slim GUI
  • Show tracking icons for non-turret bolt weapons too
  • More short names for weapon outfits
  • Fixed pilot.setSpeedLimit not working
  • Added tutorial message when player acquires first point defense weapon
  • test_of_renewal: fixed weapon set defaults being incorrect and increased enemy damage
  • seek_n_destroy: missions should work properly when boarding the target
  • flf_diversion, flf_rogue: Missions should no longer be able to have ridiculously low credit rewards
  • ec00: changed it so you can't hail the collective drone
  • escort: fixed pilots not flying in formation
  • Fixed many typos
  • Translation updates

  • 0.11.0-beta.2

  • Slim GUI now shows activated outfits and all weapons all the time
  • Collision system reworked (again) to take into account fast moving particles
  • Fixed collision polygons not properly being used
  • Added short names to some outfits such that they are easier to distinguish in the GUI
  • Allied factions won't help out the player against neutral targets
  • Added missing graphics for meditation chambers
  • Don't allow giving the player names that can't be saved
  • Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
  • Fixed toggle weapon sets not turning off with only bolt weapons
  • Hardened physics engine a bit to overflow that happens in 49 days of straight game time
  • Fixed trivial memory leak in vpool
  • Allow buying local maps where they are not sold
  • Buffed Hunting Combat AI to 15% bonus
  • Made Weakness Harmonizer AI not appear as an active outfit
  • Outfit Lua function onshoot has been renamed onshootany
  • Can toggle point defense weapons on and off
  • AI will turn off weapons ionizer when going for a kill
  • Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests
  • pilot.weapsetAdd follows the same logic as the normal equipping functions
  • slim GUI uses primary/secondary colours like the info menu
  • AI should be less prone to jump before their leader
  • Fixed cargo being lost when swapping ships in missions and events
  • chapter1: event claims all the systems just in case
  • poi: renamed 'Pristine Derelict' to 'Unusual Derelict'
  • poi_intro: fixed typo
  • achack03: fixed mission not being acceptable and harja spawning forever
  • achack04: fixed missing formatting string
  • dv_bikers: made missiles significantly more dodgeable and changed location
  • Translation updates

  • 0.11.0 (beta)

  • Gameplay Changes
    • Universe significantly overworked to be more consistent with lore
      • More landable uninhabited spobs, unique locations, and things to discover
      • Reviewed and corrected many descriptions and placement of spobs and systems
      • More in-depth and fleshed out tag system for locations
    • Ship slots and mass limits reworked such that smaller ships get more utility/structural slots to work with
    • Point defense systems that can shoot down missiles and torpedoes
    • Space object (planets, stations, etc.) properties affect quantity of missions available
    • Moved many missions and events to the vn system
    • Can sometimes find POI events with a pulse scanner equipped when entering systems
    • Changed the visuals for some of the nebulas (PSO, Mizar)
    • Pirate bribes cost more depending on your fleet and are based on points not mass
    • Missions are introduced less all at once to the player
    • Blink drives are more flexible but use energy and generate heat
    • Razor class weapons have been completely reworked
    • Can steal more than one outfit from a ship with high boarding bonus
    • diy-nerds: improved reward
  • Quality of Life
    • Significantly improved autonav
      • Configurable and can use lanes
      • More efficient at reaching target locations
      • New option like follow pilots through jumps or brake when going to positions
    • Make it explicit when all the escorts have jumped or landed
    • Escorts will keep their same loadout until the game restarts
    • Player ship is no longer translucent when in stealth as it is redundant with the stealth icon
    • Show enemy/ally factions in the faction standing info window
    • Space dust is properly anti-aliased
    • Minor speed ups to patrol lane computations
    • Try to enforce minimum number of articles in the news
    • Independent patrol and bounty missions can be completed on more planets and stations
    • Can hide or prioritize missions from the info menu
    • Manual aiming model aims at the mouse location when the mouse is visible
    • Travelling merchant tells you when new wares are available and should be easier to find
    • Lua Love API should be better at handling input and not apply keys held before started
    • Increase time compression when disabled
    • Inverted how hide, evasion, and stealth value percent bonuses work. Now lower is better
    • Hide locked slots without outfits as the player can't do anything with them
    • Added volley mode to weapon sets that makes weapons fire as fast as possible, instead of staggered
    • Autonav options are now player-specific and accessible via the info menu settings button
    • Travelling merchant gives full details of the intrinsic outfits they provide
    • Selected slots in the equipment window will only show outfits that fit
    • Autonav routes consider distance travelled in-system
    • Made stress more visible in the slim GUI
    • Reworked how stats are displayed to be more visible and intuitive
    • Can show all known outfits or ships in with the map find functionality
    • Weapon sets much more flexible, verbose, and easy to use
    • Weapon sets remember slots, not outfits
    • Route is visible on all map modes now
    • Blink and flicker drives can use double tap arrow keys to move around
    • Toolkit is cached in a framebuffer for much faster rendering
    • Intrinsic outfit details now visible from the equipment menu
    • Visually indicate which pilots are scanning the player on the overlay and radars
    • Can sell all outfits on any spob with an outfitter
    • Enemies in patrol missions should not run away
    • Changed the faction standing caps to allow the player to get all ships when maxed out. Will be decreased in the future as missions are added
    • Slot icons to make it more clear what special slots a ship has
    • System markers and autonav TARGET marker will try to not overlap with jumps and spob names
  • New Content
    • New mechanic for House Sirius called flow to unlock psychic powers
      • Gives passive bonuses to Sirius ships
      • Outfits allow use on non-Sirius ships
    • 8 new missions
      • Finish the Minerva campaign
      • Nebula refugees
    • Many new events
      • Abandoned stations with secrets
      • Greedy pirates looking for domination
      • Challenges of the mind
      • Mysterious signals
      • More points of interest
    • Many, many new systems and space objects
      • 67 new star systems with 123 new space objects
      • New graphics for space objects
    • Tons of new outfits
      • Sirius flow outfits
      • Completely reworked Sirius weapons too
      • Point defense systems
      • New accessories
      • Intrinsic outfits
      • and more!
    • Many new outfit graphics
    • New NPC graphics
    • More NPC and news messages
    • Added the Space Trader Society faction
    • Custom death animations for many ships
    • More ways to increase fleet capacity
    • The pirate clans are now more differentiated in terms of AI behaviour and taunts
    • More factional landing messages
    • Rehabilitation missions have been made more factional and a new rehabilitation mission for the FLF is now available
  • Engine
    • Map system viewer is more compact
    • Added hook.hail_spob
    • Events support tags
    • Editor supports tags
    • Library to handle conditionals for mission computer missions
    • Added support for disabling specific patrol lanes from being generated
    • Support for Lua scripting for ships
    • Changed api of evt.claim and misn.claim
    • Missions/events load Lua as chunks instead of compiling each time
    • Significant speed-ups in collision detection with quadtrees
    • Hooks "outfit_buy", "outfit_sell", "ship_sell", and "ship_swap" pass Lua objects instead of strings
    • Ships can have extra descriptions that show up on mouse over
    • More Lua API added such as pilot.armour, pilot.shield, or naev.missionList
    • Soromid NPCs can have custom descriptions based on genetics
    • Improved VN API with vn.move, vn.musicVolume, etc.
    • Improved VN handling of non-ascii fonts
    • Support for generating munitions from outfits
    • Improved derelict script to handle custom derelicts better
    • Removed some custom environment and string handling functions for standard SDL ones (requires 2.0.18 now)
    • Better handling of user locales
    • Weaker effects shouldn't overwrite stronger ones anymore
    • Spobs can use communication graphics
    • Require OpenGL 3.2 for geometry shaders now
    • Support for advanced collisions such as weapon on weapon, allowing for point defense weapons
    • Renamed thrust to accel for more consistency and simplifications
    • Support for buying intrinsic outfits
    • Ship distress moved to the message framework
    • Outfits have support for double tapping accel/left/right triggers
    • Removed toolkit fading effects
    • Support for rendering images as SDFs
    • Significant loading time speed-up with multithreading
  • Fixes

    • Main menu more responsive when changing windows
    • Typo and wording fixes
    • Fixed many corner case crashes in the editor
    • Fixed cargo missions not being generated in some parts of the universe
    • Game no longer crashes when loading save with persisted Lua pointing to nonexistent systems/spobs
    • Minor improvements to many existing missions
    • Fixed crash when events trigger other events on creation
    • Fixed autonav sometimes having trouble landing with reverse thrusters
    • Qex races should be much less laggy now
    • Fixed some outfits using the wrong store images
    • Fixed system viewer not being consistent with map
    • Player's escort damage is counted towards players damage
    • Avoid having missions duplicates for cases where they can significantly stack such as patrol missions
    • Fire rate and action speed should affect damage and disable of beam weapons
    • Fixed some outfits not having "Activated Outfit" in their description
    • Fixed ships offering 100 fuel refuels twice
    • Fixed some ships having trouble equipping because of stacking engine reroutes and such
    • Improved AI's scanning behaviour to be more robust to stealth pulsing
    • Fixed POI generating in extremely volatile systems
    • Fixed tutorial running during cinematics
    • Fixed active outfits not showing "activated outfit" in their summary sometimes
    • FLF no longer become true allies of the Dreamer Clan to not limit the players actions
    • Made audio system more robust to running out of source errors
  • 0.10.6

  • Fixed potential segfault with invalid semver strings
  • Fixed sign error when buying artifacts in the Baron Prince mission (sorry)
  • Fixed behaviour of naev.trigger with parameters
  • Fixed Lua spfx volume changing with game speed
  • Fixed memory leak in luaspfx trails
  • Fixed missions doing things in systems they should not
  • Fixed Adrenal Gland III's time speed up effect
  • Fixed Misi giving upgrades for free
  • Fixed minor planet check in frontier war missions
  • Fixed silent installs on windows
  • Fixed typos

  • 0.10.5

  • Start counting effect stacks from 1 not 2
  • Fixed launcher weapons using outfit mass instead of ammo mass
  • taiomi: fixed claim check for last mission
  • Fixed some typos
  • Fixed equipment of Lancelot in "Sharkman Is Back" mission
  • Fixed clicking on jump points also selecting planets in some cases
  • nelly02: Nelly now stops recommending stuff that only does a little disable
  • shadowvigil: Fixed mission not spawning escorts
  • flf_patrol: Missions should no longer be able to have ridiculously low credit rewards
  • Fixed some events not claiming systems that could interfere with other missions
  • hypergate_construction: should actually claim the system
  • Fixed some formatting in the alt text when hovering over outfits in the equipment window
  • ec06: refuel tanker should provide as much fuel as possible
  • taiomi09: fixed smugglers becoming hostile in some cases
  • Changed music.stop() API to stop music from continuing by default
  • Fixed potential memory issues on some platforms
  • Fixed crash when changing to Japanese language on Windows using Japanese locale

  • 0.10.4

  • Fixed crashes related to multiple effects being active at once
  • Fixed multiple mission_done hooks not passing parameter correctly
  • Fixed plugin strings not being initialized with mismatched saves
  • ec06: made the final battle work much better

  • 0.10.3

  • Fixed crash when using fits currently selected ship outfit filter
  • Fixed escorts always being set to aggressive when loading a save
  • Fixed Dvaered standing cap increase being lost after loading game
  • Made space dust a bit less bright when it starts turning into lines
  • derelict_rescue: play money sound instead of victory sound on completion
  • rehab: fixed crash when aborting rehabilitation missions
  • foundation station, efferey: fixed not using pirate landing script

  • 0.10.2

  • Fixed escorts sometimes not following their leader and landing
  • Fixed autonav always wanting to go to the edge of jump points
  • Fixed crash when causing multiple dialogues to run in the background
  • Fixed outfit lua being called before initialization
  • Fixed not giving the AI a name when updating a save breaking the updater script
  • Fixed deleting last snapshot of a save switching to another pilot's saves
  • Fixed saves and snapshots not displaying correct name with version mismatch
  • Fixed crash when deleting Lua-side fonts, should fix crash with POI
  • Fixed swapping ships with mission cargo sharing name with other cargo can lead to wrong cargo getting duplicated
  • Fixed original music at Research Post Sigma-13
  • Fixed music stopping after playing once in new games
  • Change music API to make it explicit you can temporarily disable the music engine
  • Set windows compatibility mode to Windows 7 when cross-compiling
  • legacy gui: fixed line artefacts near fuel / energy bars
  • pulse_scanner: fix potential error on init
  • patrol: don't have an invisible time limit to reach the system anymore
  • taiomi: fixed some claims
  • zbh03: landing when hostiles spawned will fail the mission
  • bounties: mention there is a time limit to reach the system, not made explicit though
  • zpp01, zbh01: bumped chance to 30%
  • poi_intro: can't board nelly again

  • 0.10.1

  • Fixed many stations not marked as stations
  • FLF combatants only appear on FLF spobs
  • Fixed cases where the player could be forced to take off when not spaceworthy
  • Show engine volume option same as other volume options
  • Use nearest neighbour interpolation for small resolution vn images
  • Fix engine sound being played at high time compression values
  • Try to fix issue where music stops playing
  • Statically link libenet on steam versions
  • diy-nerds: fixed reward and description not matching
  • deliverlove: fixed credit exploit
  • reynir: don't add 0 tonnes of hotdogs

  • 0.10.0

  • Made slim the default GUI instead of brushed
  • Contraband missions use vntk instead of tk
  • Sightseeing missions mention explicitly how much you get paid when completed
  • Removed outfit name duplication in alt texts
  • Made outfit descriptions fit in the landing window for all outfits
  • Added sound effects to starting race
  • Fixed non-Lua active outfits (jammers, etc.)
  • Sort ship stats in outfit/ship descriptions
  • Fixed jammers and jamming
  • Buffed jamers and scramblers
  • Buffed evasion bonus of Red Star hulls to compensate for detection malus
  • Fix "Dead or Alive" and "Alive" being swapped in bounty mission descriptions
  • Lowered error in physics approximation (shouldn't be noticeable though)
  • Added particle beam and particle lance to Za'lek outfitters
  • Fixed escort ai not being properly applied to newly spawned escorts
  • Improved rendering of the map system information window
  • Improved minor artefacts in slim and slimv2 GUIs with scaling enabled
  • Engine sounds smoothly transition on/off
  • Fixed other minor issues

  • 0.10.0-beta.2

  • Pirates should avoid attacking near safeish areas
  • Fixed crash on load when player has more than one ship
  • Fixed player.setSpeed() not resetting speed as intended
  • Fixed pilot.comm not showing messages
  • Fixed typo/grammar in sightseeing and dvaered census introductory mission
  • Don't display health bars with no player alive
  • Autonav doesn't go only to the center of spobs
  • Mention escort AI settings when buying a fighter bay tutorial plays

  • 0.10.0 (beta)

  • New Mechanics
    • Support for setting ships as escorts and thus player fleets
    • Hypergates that allow for long distance travel
    • Asteroid rework
      • Asteroids no longer randomly explode
      • Asteroid scanning is no longer binary, but distance-based
      • New mini-game based mining
      • More diversity in types with different rarity
    • Support for restrictions for outfits and ships, such as minimum faction standing
    • Significantly improved how faction reputation caps are handled
    • Pilots can have intrinsic outfits
    • Bioships go rawr (new skill system)
    • Weapons and outfits can cause effects on ships
    • More complex space objects (spob)
    • Support for different difficulty settings
    • New exploration mechanic with points of interest
    • Unique ships to be found throughout the universe (pers)
    • Manual aiming mode for weapon sets
  • Gameplay Changes
    • Weapon types are more differentiated
    • Removed nearly redundant launchers
    • Nerfed beams
    • Factional ships are more widely sold
    • Schroedinger uses less fuel instead of getting a large bonus
    • Plasma has a burning effect
    • Changed spawning and behaviour of pirates to be less dangerous in populated systems
    • Fighters only attack enemies visible by their carrier
    • AI is better at choosing targets
    • More dump targets for waste dump mission and tweaked rewards
    • Removed escorts for hire in lieu of player fleets
  • New Content
    • Added a gigantic black hole
    • Added new space anomalies such as plasma storms
    • Lots of new asteroid types and commodities
    • More interesting places to visit and explore
    • More engine sounds
    • 45 New missions
      • More terraforming
      • Continuation of the Za'lek story
      • Help the Dvaered do some tasks
      • Tutorial for new mechanics
      • Secret system!
    • 14 New ships
      • Certain secret faction completely revamped
    • New spob graphics
    • Lots of new outfits and reworked old outfits
      • Use energy to avoid death
      • Create scanning pulses
      • Blinking has animations
      • Advanced mining techniques
      • Space mines
    • News revamped to be more flexible and relate more with current events
    • NPCs revamped to be more flexible with many new messages
    • New commodities that are only available from mining
    • Fancy racing mini-game that replaces old race missions
  • Quality of Life
    • Support for save snapshots for each pilot
    • Can ask pilots to refuel you more than 100 units at a time
    • Engine sound volume is configurable
    • Revamped the star map to be large and more useful
    • Can add notes to the star map
    • Autoscroll is now an option in the VN
    • Spob communication window has been redone
    • Limit sound output volume when lots of sounds are playing jointly
    • Redid the music engine to be less prone to play combat music
    • Hide radar when overlay is open (with option to revert to old behaviour)
    • Duplicate effects get collapsed into stacks in the GUI
    • Allowing exiting and reloading while love framework is open (VN, etc.)
    • Autonav is more flexible with positioning on jump points
    • Can customize jump flash brightness
    • Player will not be scanned immediately on jumping in or taking off
    • Show health bars near pilots in combat (can be disabled in options)
    • Escort AI is customizable
    • Ship AI reminds player about things when they haven't played in a while
  • Engine changes
    • Work has begun on a development manual
    • Plugin support with explicit support for total conversions
    • All monolithic files have been split up
    • Simplified terminology with spob (space objects) replacing planet/asset
    • Support for tags in missions
    • Player ships can store their own variables now
    • Weapon outfits support some Lua scripting
    • Ammunition/fighters merged into launchers/fighter bays
    • Support for "shotgun"-type weapons
    • Backgrounds no longer use an orthographic projection
    • Minor transitions added to the toolkit
    • Asteroids redone to be more flexible and easy to add using groups
    • Asteroid field support in the editor
    • Allow for soft claims instead of only hard claims
    • Unified the event and mission headers
    • Implemented per-pilot variables
    • Lua scripting for spob
    • AI can use special outfits
    • Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
    • Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
    • Can animate loading screen
  • Bug Fixes

    • Too many to list, but we'll try
    • Fixed pilots not getting equipped at all in some cases
    • Fixed looting cargo when boarding giving less than expected
    • Fixed all asteroid graphics being used as debris
    • Fixed some hooks not properly passing arguments
    • Block certain inputs during cinematics
    • Fixed disabling saving and forcing the pilot to take off not working as expected
    • Fixed sounds getting stopped in many cases due to garbage collection
    • Many typo fixes
  • 0.9.4

  • Fix "No error." log spam with certain video card drivers
  • Fix Lua errors with tiny nebula such as Sarcophagus
  • Fix fake transponder cheesing rehabilitation missions
  • Fix errors in "Anxious Merchant", "Dead Or Alive Bounty", "Harja's Vengeance", and "The Lost Brother" missions
  • Fix the in-game screenshot feature, in case of odd window dimensions
  • Fix at least "Dvaered Diplomacy" glitching when the game is saved/reloaded (thanks to "Duke" on the Steam forums)
  • Update translations, including a new Spanish translation

  • 0.9.3

  • Bug fix: if the German translation was active, casino minigames' explanation (Erklärung) didn't work
  • Fix errors/slowdown in Diversion from (...) missions
  • Fix bug in "Waste Collector" mission
  • Fixed a bug that allowed the player to get infinite escorts
  • Work around bugs in at least one OpenGL driver
  • Fix crash when unidiff changes assets that the player has targetted
  • Player actually has to pay for stealing outfits
  • Fixed game hanging when entering some volatile nebula systems

  • 0.9.2

  • Fix reward messages in the Particle Physics campaign
  • Can no longer steal a certain Soromid ship
  • Enhanced the logic for deciding whether it's safe to save the game after landing
  • Fix mission bugs: "Assault on Unicorn", "Emergency of Immediate Inspiration", "The Search for Cynthia"
  • Fix zombie autonav toward deselected targets

  • 0.9.1

  • Minor countermeasures for long player ship names
  • Fix mission breakage in "Minerva Pirates 4", "Runaway Search", "Particle Physics 3", "Shadow Vigil", "Baron Prince", and "Dvaered Ballet"
  • Fix exploit in "Travelling Merchant" event (mission prize for sale that shouldn't have been)
  • Fix many missions that explicitly attack the player overriding stealth and visibility mechanics
  • Fix some text labels that couldn't be translated from English
  • Fix equipment slot information displaying over filter widget
  • Fix phantom acceleration after an auto-board and undock sequence
  • Darkened nebulas and lowered default background darkness
  • Improved upstream metainfo for packagers
  • Can no longer steal a certain Za'lek ship
  • Fix crash under certain conditions when using the console
  • Masochists and LTS distro packagers may build with Meson 0.54 (no subproject fallbacks) or 0.53 (also no "meson compile", only "ninja")
  • Slightly reduced rendered nebula quality to stop breakage on some intel GPUs
  • VN music uses logarithmic scale like internal music
  • Fixed some offset issues with the slim GUI

  • 0.9.0

  • Fixed glitchy appearance of the map's mode menu
  • Map mode is remembered throughout the gaming session
  • Music transitions better for impatient players
  • Tighten up alt-text
  • Don't show aiming helper in cinematic mode
  • A busy volunteer proofreader kept editing almost as quickly as we could add errores
  • Some more outfit graphics
  • Pilots should be a bit less trigger happy when jumping in
  • Fixed minor visual artefacts with pirate trails
  • Centered the bottom bar (Brushed GUI)
  • FPS and Time Compression factors are monospaced when displayed
  • Added option for disabling resizing of window
  • Stealthed pilots don't affect autonav
  • Meow meow

  • 0.9.0-beta.3

  • Fixed warning about cargo rush deliveries when you don't know the best route
  • Fixed another crash related to pilot removal
  • Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
  • Fixed crash when techs are first patched to planets through unidiff
  • Fixed potential spurious warnings about incomplete translations, even when running in English
  • Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
  • Fixed VN log text overlap issues
  • Fixed commodities not being added through unidiff
  • Fixed safe lane rendering alpha being wrong
  • Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
  • Fixed backgrounds accumulating when messing with options
  • Fixed issues with board scripts getting deferred with respect to boarding script
  • Fixed some instances of background text interfering with how foreground text was drawn
  • Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
  • Fixed minor Ship AI issues (rename at game start)
  • Fixed autonav via the map during a landing sequence
  • Fixed autonav giving away autofollowed pilots and unknown destination systems
  • Improved speed and accuracy of autonav stopping
  • Improved mission marker behavior (show planets more, always clean up at end of mission)
  • Kicked Empire patrols out of the Arandon system
  • Gave pirate ships dodgier outfits
  • Proofread too many parts of the game to mention
  • AI should only try to jump to systems with their faction presence
  • Wrap OSD titles as necessary
  • Don't allow illegal characters in pilot name
  • Be kinder to old video drivers
  • More music
  • More meow

  • 0.9.0-beta.2

  • Prevented Naev from losing the player's (pre-0.9.0-beta) licenses on first load
  • Fixed missing credits and translation coverage data
  • Improved phrasing
  • Prevented players from getting stranded without access to fuel
  • Mission script fixes for "Helping Nelly" and "The one with the Visit"
  • Outfit script fix for "Weapons Ionizer"
  • Fixed issues impacting at least some Windows / Intel graphics combinations
  • Hulls are more widely available
  • Improved some of the map outfits
  • Do not render systems with unknown assets as restricted
  • Added gamma correction to Options
  • Fixed reproducible crash when boarded pilots get removed
  • Added counterfeit licenses to pirate worlds
  • Remove minor energy malus from sensor array and jump detector
  • Electron burst cannon is no longer widely available

  • 0.9.0 (beta)

  • New mechanics
    • Added new utility outfits with complex effects
    • Changed ship classification, removing rare classes while adding Interceptor and Battleship classes
    • Illegal cargo and ship-to-ship detection
    • Pilots can now go into stealth mode
    • Systems have "safe lanes" patrolled by the governing faction
    • Electronic warfare parameters are simplified and visible
    • Added escorts for hire
    • Some simple minigames have been added
    • Scramblers and jammers have fixed chance to mess up missiles depending on their resistance
    • Restricted systems where dominant faction will attack on sight
    • Some bulk freighter-class ships added
    • Systems can have different effects on all ships in them
    • Fake transponder replaces fake id
  • Visual improvements
    • New fancy system rendering effects
    • Ships and rockets now have engine trails
    • Beam visuals have been made more flexible and pretty
    • Jumping visuals improved
    • Redid the shake visuals and added a small damage visual
    • Most special effects implemented as shaders
    • Most small visuals redone to be more visible and clean
    • Similar presences are now merged in map
    • Overhauled all the backgrounds
  • Gameplay changes
    • Pirates split into multiple clans and marauders
    • Added discovery messages as you explore the universe
    • Overhauled NPC AI
    • Overhaul and rebalance of most outfits
    • Wanted ships no longer aggro defense forces (bounties)
    • Bribed pilots don't become hostile again unless attacked
    • Stress now decreases based on ship mass
    • Merged the Independent and Civilian factions
    • Game now tracks meta-data like ships destroyed and time played
    • Trade lane routes made explicit
    • More common and useful derelict ships
    • Missiles have lock-on reduced and in-flight calibration added
    • Tutorial redone with Ship AI that is also accessible from the info menu
    • New ships including the Starbridge
  • Quality of Life
    • Autonav supports landing and boarding
    • Comm window reworked and you can bribe multiple pilots at once
    • Possible to change or unequip ships with deployed fighters
    • More fine-grained autonav reset control by setting enemy distance
    • Added autoequip functionality
    • Able to filter equipable outfits
    • Minimal view mode for the map
    • More visible map markers
    • More in-game tutorial-ish explanations for new mechanics as you encounter them
    • You can now favourite your ships to help with sorting
    • Redid boarding window to be more intuitive and easier to loot what you want
    • Paste support for input stuff
    • Translation completion status is shown in the options
  • New locations
    • Added gambling resort "Minerva Station"
    • Revamped and improved some existing locations
    • Several new planets and systems
  • 40 New missions
    • Challenge adversaries in the Crimson Gauntlet
    • Follow happenings on "Minerva Station"
    • Invade the frontier with the Dvaered
    • Ship enthusiast quiz
    • Deliver fancy contraband all over the universe
    • Raid trader convoys
    • Rescue derelict crew
    • Small early game tutorial-ish campaign
    • Neutral campaign to transform the universe
    • Help the Za'lek do particle physics
    • Meow
  • New translation(s) in progress: Czech, French, Korean, Portuguese, and Japanese
  • Engine Changes

    • Added an optimizer to improve automatic outfitting choices
    • A ton of new ship stat attributes have been added
    • Support for Lua-based hooks in Outfits for complex behaviours
    • Support for post-processing shaders
    • Added rendering and update hooks in the Lua API
    • Added image format support beyond PNG (notably WebP)
    • Support for arbitrary ship display classes
    • Game data now handled by PhysicsFS, allowing for multiple sources and easier modding
    • Meson is now the only build system, and development builds can integrate all assets/translations without being installed
    • Fonts now use distance fields and much better in many cases
    • Improved how Lua was being loaded
    • Added library that supports lots of Love2D API in Naev
    • Added Visual Novel library
    • Added card games
    • Added dynamic factions
    • Added dynamic commodities
    • Lua support for advanced sound effects
    • Most markers and indicators use signed distance functions now
    • Internally using linear colourspace
    • Faction presence computed with base and bonus values
    • Virtual assets have been redone and are more flexible than before
    • Point value system for ships to help with presence and other things
    • Support for shipstats at a system level
    • Initial support for 3D models
    • Proper support for line breaks in most languages
    • Most objects (ships, planets, etc.) have tags that can be used from Lua
    • Lots of optimization
  • 0.8.2

  • Gameplay
    • Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.)
    • Fixed the Advanced Nebula Research mission's failure condition in case you don't stick with the transport ship. (Sorry.)
    • Fixed the "The one with the Runaway" mission so the captured drone doesn't appear back in space
  • Engine

    • Fixed a bug loading games with short (1-character) names
    • Tweaked chances of seeing Spaceport Bar missions
    • Updated German translation
    • Fixed "configure" script when the system has a "cxsparse" library and no "csparse"
    • Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)
  • 0.8.1

  • Gameplay
    • Lowered large ships' time constant (renamed from time dilation) by 50% of the deviation from 100%
    • Tweaked Za'lek ships' stats and outfit slot behavior to match expectations
  • Engine

    • Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.)
    • Fixed a crash-loop when the "saves" folder gets populated by Steam data (or other files) and no Naev save files
    • Fixed intermittent error messages about the "Lua Spawn script for faction 'Trader'"
    • Fixed rare/potential bugs in font and save-file code
    • Fixed crash when navigating landing screens with the tab key
    • Updated German translation
    • Improved text in minor ways
  • 0.8.0

  • Gameplay
    • Overhaul of the interface to be more sleek and functional
      • Interface is much more slick
      • Dark theme to be more consistent with space
      • Font uses outlines to be more readable
    • New map overlay with adjustable opacity
    • Added rarity indicator to ships and outfits
    • Changed fonts
    • Indicate non-common NPC with exclamation marks
    • Added accessory slot and unique accessory outfits as mission rewards
    • Simple economy model implemented with map visualizations
    • Added travelling merchant who sells unique items
    • Made missiles and fighter bays reload while in space
    • Modified the balancing of missiles
    • Added asteroids and mining
    • Improved player GUI
    • Brushed GUI is now the default
    • Improved and fixed escort system
    • Made Pirates and FLF spawn in a fairer way
    • Made time pass at different rates for different ships ("Time Dilation")
    • Made piracy missions available from any Independent or black market planet
    • Substantially increased pay for unique missions (10x in most cases)
    • Made references to the player gender-neutral
    • Made combat music vary from faction to faction
    • Made it so AI ships spawn with cargo
    • Improved AI behaviours
    • Nerfed Quicksilver
    • Added the ability to buy "fake IDs" from pirate strongholds
    • Made jammers into activated outfits that increase cloaking
    • Added Soromid organic ships that level up organs
    • Improved and expanded NPC portraits
    • Commodities can be sold/bought everywhere
    • Added a "slow mode", which runs the game at half speed (like an easy mode)
    • Added a ship log which records events
    • Added a "system map" which displays information about known remote planets
    • Added support for giving commands to individual escorts
    • New intro images replacing old placeholders
    • Increased pirate name variety for bounty missions
    • Ships now travel with you automatically for free, as with outfits
    • Added map decorators showing locations of factions and the Nebula
    • Added a dogfight aiming helper
    • More music
    • New and/or improved missions
      • New Za'lek mini-campaign
      • Completed the FLF campaign
      • Fixed up the Collective campaign
      • Improved the Shark (Nexus Shipyards) campaign
      • Improved the Dvaered anti-FLF campaign
      • Added and improved piracy missions
      • New minor Soromid campaign, "Coming Out"
      • New tutorial mission at the start of a new game
      • Various newly added and improved generic missions
  • Engine
    • Support for compilation with Meson
    • HiDPI-awareness
    • Support for translations
    • Added shaders to speed up and improve graphics
    • Added support for non-ascii direct character input
    • Added support for map decorators
    • Removed support for Lua 5.0
    • Removed support for SDL 1, only SDL 2 is supported
    • Added support for translating
    • Made the OSD compact itself to avoid showing redundant information
    • Made Autonav able to follow ships
    • Consolidated the effects of cloaking and jammers under cloaking
    • Added workaround for ALSOFT buggy version that crashes
    • Added a polygon-based collision algorithm
    • Added some symbols for partial colorblind accessibility
    • Support #include in shaders
    • Multiple font support
    • Many bugfixes
Source: README.md, updated 2025-01-09