Name | Modified | Size | Downloads / Week |
---|---|---|---|
README.md | 2023-09-04 | 548 Bytes | |
3DsystemDesign.docx | 2023-09-04 | 792.4 kB | |
testapp | 2023-09-04 | 1.4 MB | |
services.cpp | 2023-09-04 | 287 Bytes | |
services.h | 2023-09-04 | 410 Bytes | |
t3dimlib.cpp | 2023-09-04 | 8.6 kB | |
t3dimlib.h | 2023-09-04 | 6.0 kB | |
modules.h | 2023-09-04 | 87 Bytes | |
littlesthing.cpp | 2023-09-04 | 671 Bytes | |
main.cpp | 2023-09-04 | 183 Bytes | |
mainwindow.cpp | 2023-09-04 | 19.5 kB | |
mainwindow.h | 2023-09-04 | 1.8 kB | |
mainwindow.ui | 2023-09-04 | 35.9 kB | |
modules.cpp | 2023-09-04 | 22 Bytes | |
CMakeLists.txt.user | 2023-09-04 | 25.0 kB | |
LICENSE | 2023-09-04 | 1.1 kB | |
littlethings.h | 2023-09-04 | 138 Bytes | |
BasicDef.h | 2023-09-04 | 311 Bytes | |
CMakeLists.txt | 2023-09-04 | 1.3 kB | |
Totals: 19 Items | 2.3 MB | 0 |
3D-basic-math-library
Hi, buddy.
I am here and want to show the process that creates the basic math model of 3D system.
I have no any 3D knowledge except for some from drawing art and I design the basic math theory by my self. So you can see many strange concepts.
I write a linux application "testapp" with qtcreator ide to verify my theory.
Only the t3dimlib.cpp is useful.
I also upload the testapp , then you can run it directly.
In the 3DsystemDesign.docx document, I describe how I design the theory. I hope it is useful for you.