MIO is a 3D engine based on the examples of NEHE and designed under an object-oriented architecture.
It is programmed entirely in C + + and designed to be multiplataform, and distributed.

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License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Windows

Languages

Spanish

Intended Audience

End Users/Desktop

User Interface

OpenGL

Programming Language

C++

Registered

2010-02-27