Minecraft is a simple Minecraft-inspired demo written in Python using the Pyglet library for windowing, input, and OpenGL rendering. The project implements a first-person block world where you can walk around, jump, fly, and place or remove blocks using a small set of block types like brick, grass, and sand. It provides full WASD movement with mouse look and basic building controls, giving a surprisingly complete “sandbox” feel in only a small amount of Python code. The author explicitly describes a vision for the project as an educational tool: because many kids love Minecraft and Python is a friendly first programming language, the codebase is meant to be readable, hackable, and heavily commented so learners can tweak parameters like gravity or walking speed and see the effects immediately. Cross-platform instructions are included, with guidance for macOS users who may need to run Python in 32-bit mode or install a specific Pyglet version for compatibility.
Features
- Minecraft-like sandbox world implemented in a small, readable Python codebase using Pyglet
- First-person controls with WASD movement, mouse look, jumping, flying, and block placement/removal
- Simple set of block types (e.g., brick, grass, sand) that demonstrate a basic voxel engine
- Cross-platform support, with specific notes for macOS users about Python and Pyglet compatibility
- Intended as an educational tool to teach Python and graphics programming through a familiar game metaphor
- Envisioned API-style design where the engine becomes a reusable library for custom worlds and terrain generation