Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
ME3CMM.exe | 2015-10-29 | 7.6 MB | |
Mod Manager 4.1 Beta 2.tar.gz | 2015-10-15 | 6.9 MB | |
Mod Manager 4.1 Beta 2.zip | 2015-10-15 | 6.9 MB | |
README.md | 2015-10-15 | 3.0 kB | |
Totals: 4 Items | 21.4 MB | 0 |
Changelog Build 45 => 46 Mod Manager 4.1 Beta 1 becomes Mod Manager 4.1 Beta 2
NEW FEATURES - Added detection of .NET 4.5+, will not install mods if not present and will nag user until they do so. - If .NET is not installed some features are disabled in Mod Manager that would make use of ME3Explorer - Can remove hidden update via Options, which will make a previously skipped build show up upon restart again (only if you skipped one) - Can now PRE-TOC game files for a mod, then install the mod with the alternative TOC files. This improves the ability to merge Mod Manager and Non-Mod Manager mods - Added new restore mode: Vanillify DLC. Restores all SFARs, deletes unpacked files, removes backups of them. Does not touch basegame - Can now unpack DLC via the tools menu
BUG FIXES/FEATURE UPDATES - Mod updater, if auto check for updates is enabled, is now every 2 days instead of 3. Updater has been fixed to work with spaces in the path. Updater will also turn red/green like the ME3Explorer one if extraction fails - Repair database will report table is not created if one is not created. Mods will not install if the table is not created - Repair database, check single mod for updates should now be more responsive and not lock up UI as much - Repair database now deletes files that are backed up but no longer match their newly-hashed installed coutnerparts. A warning is shown before running this if the table already exists - If extracting LauncherWV/Binkw32 fails and not running as admin the prompt will now say attempt to run as admin. - Repair database now skips the cmmbackup folder, speeding it up - Repair database now correctly shows what file was just processed. Previously it would use the wrong index if a file was skipped and then would show the wrong file (e.g. a .sfar file) ME3Explorer dlc commands are now timed and logged. This should make it significantly easier to figure out if it is having trouble running. - Mod Installer has significant logging improvements to help debug - Fixed the ModMaker Mod not on ME3TWeaks message from not showing up if mod was not published or does not exist - Mod Manager update is now using modern PROCESSBUILDER instead of RUNTIME EXEC - EXE is now fully self-contained. Tools will download at startup and on-demand. Mod Manager Update interface is improved to make it easier to read. Now has link to full change log (only will show in builds above 46) - Backup window will now show tooltips for checkboxes of DLC already backed up - When deleting unpacked files PCConsoleTOC files will now be deleted for DLC. - MixIns can now exist without an me3tweaks ID. They will no longer be deleted. This was to prevent users from having duplicates in builds 40-42. They should now be cleansed. - Check all mods for updates no longer shows "Checking" during the first mod install and will correctly show the number of outdated mods
Now requires ME3Explorer r721+ for -unpackdlc parameter.