Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development.
It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements.
Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D rendering, or leverage the LScene and LView system, which manages buffer damage and can also handle input events for you. Additionally, it's possible to combine these three approaches as needed.
Features
- Multi-GPU Support
- Multi-Session Support
- Scene & Views System
- Single, Double or Triple Buffering
- Persistent Clipboard (only for string based mime types)
License
GNU General Public License version 3.0 (GPLv3)Follow Louvre
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