Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
LiteNetLib 1.3.0 source code.tar.gz | 2024-11-22 | 2.2 MB | |
LiteNetLib 1.3.0 source code.zip | 2024-11-22 | 2.3 MB | |
README.md | 2024-11-22 | 1.3 kB | |
Totals: 3 Items | 4.5 MB | 0 |
- Stop running NetManagers in Unity in OnApplicationQuit (when using library source code)
- Disable MTU discovery by default because some routers can break detection and connection in result. Remove
UseSafeMtu
(for this just useMtuOverride
). To enable MTU discovery setNetManager.MtuDiscovery
totrue
- Add optional argument max processed events into
PollEvents
andManualReceive
(fix [#528]) - Add methods to serialize and deserialize array of nested
INetSerializable
intoNetDataReader/Writer
- Add
GUID
serialization toNetSerializer
/NetPacketProcessor
- Add
SendUnconnectedMessage
withReadOnlySpan
argument - Add
NetDataWriter.AsReadOnlySpan()
- Add
GetRemainingBytesMemory
method toNetDataReader.
(fix [#560]) - Make PeerTimers and ElapsedMilliseconds as float (fix [#521])
- Improve
NetDataWriter/Reader
strings. - Add
PutLargeString
(with int size) andGetLargeString
intoNetDataWriter/Reader
- Fix
ObjectDisposedException
with Native Sockets (fix [#542]) - Lock unreliable channel only if there is pending packets
- Unreliable packets optimization
For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project