Download Latest Version LiteNetLib 1.3.1 source code.zip (2.2 MB)
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Home / 1.3.0
Name Modified Size InfoDownloads / Week
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LiteNetLib 1.3.0 source code.tar.gz 2024-11-22 2.2 MB
LiteNetLib 1.3.0 source code.zip 2024-11-22 2.3 MB
README.md 2024-11-22 1.3 kB
Totals: 3 Items   4.5 MB 0
  • Stop running NetManagers in Unity in OnApplicationQuit (when using library source code)
  • Disable MTU discovery by default because some routers can break detection and connection in result. Remove UseSafeMtu (for this just use MtuOverride). To enable MTU discovery set NetManager.MtuDiscovery to true
  • Add optional argument max processed events into PollEvents and ManualReceive (fix [#528])
  • Add methods to serialize and deserialize array of nested INetSerializable into NetDataReader/Writer
  • Add GUID serialization to NetSerializer/NetPacketProcessor
  • Add SendUnconnectedMessage with ReadOnlySpan argument
  • Add NetDataWriter.AsReadOnlySpan()
  • Add GetRemainingBytesMemory method to NetDataReader. (fix [#560])
  • Make PeerTimers and ElapsedMilliseconds as float (fix [#521])
  • Improve NetDataWriter/Reader strings.
  • Add PutLargeString (with int size) and GetLargeString into NetDataWriter/Reader
  • Fix ObjectDisposedException with Native Sockets (fix [#542])
  • Lock unreliable channel only if there is pending packets
  • Unreliable packets optimization

For installation in typical .NET project use nuget package For Unity use sources zip and copy directory LiteNetLib to your project

Source: README.md, updated 2024-11-22