Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
LambdaHack_0.11.0.0_windows-i686.zip | 2021-12-17 | 13.7 MB | |
LambdaHack_0.11.0.0_windows-x86_64.zip | 2021-12-17 | 13.7 MB | |
LambdaHack_0.11.0.0_windows-installer.exe | 2021-12-17 | 18.9 MB | |
LambdaHack_0.11.0.0_ubuntu-16.04-amd64.tar.gz | 2021-12-17 | 11.4 MB | |
README.md | 2021-12-16 | 2.7 kB | |
v0.11.0.0.tar.gz | 2021-12-16 | 1.6 MB | |
v0.11.0.0.zip | 2021-12-16 | 1.8 MB | |
Totals: 7 Items | 61.1 MB | 0 |
Please see README.md for installation and configuration information and PLAYING.md for gameplay tips.
This is an emergency release containing a partial workaround for a regression in the libsdl2 graphics library. Web version of the game is not being updated at this time.
Changes
- Partially work around regression in libsdl2 2.0.16 (https://github.com/LambdaHack/LambdaHack/issues/281); to also avoid deformed boxes around tiles on the game map, please switch to a different SDL2 version
- Deduplicate UI code for exiting game, with extra style points
- Create monadic test harness and use it for UI and other unit tests
- Validate empty content and fix other soundness issues revealed by unit tests
- Add extra hints in --more and similar lines when tutorial is on
- Show full history at SPACE press and let second SPACE close it
- Spawn insects in the swamp
- Remove slot letter display in menus and instead display subtle bullets
- Repurpose item slots to item roles
- Redo display and control of main menu and its submenus
- Make Teletype frontend a bit closer to playable
- Switch right pane item description display from mono to prop font
- Ensure score not zero if victory
- Add a custom SDL cursor, working around a bug in SDL2 bindings
- Gut out most content symbols; weren't used even in lore menus after all
- Add a flag to disable the costly optimizations (that give 15-25% speedup)
- Add faction kind content and redo game mode content to use it
- Display seen faction lore
- Simplify and fortify faction and client assignment code
- Make a few unique items that were identified meta-game identifiable instead
- Fix persistence of meta-game discoveries in save files
- When assigning a faction, first try the group actor was picked from
- When assigned faction is dead, don't spawn the actor
- Don't use benign weapons on projectiles not to lose the fun
- Make the unique harpoon worth saving for a unique foe
- Spawn enemies closer and fix too random spawning location
- Improve display of item's range
- Warn when SDL game windows is resized not via config file
- Ban or force sleep on levels
- Protect against unset or primitive OS locale
- Add temporary hearing aids
- Disallow generating a door beside an opening in room's wall
- Permit smaller caves and validate cave content more accurately
- Try harder to generate escape from dungeon in a level corner
- Avoid exit/escape confusion in content names and descriptions
- Extend LH game mode a descriptions since people play it instead of Allure
- Make sure every cave has a description
- Many fixes, refactorings and tweaks