Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
love-11.5-win64.zip | 2024-04-08 | 4.5 MB | |
love-11.5-win64.exe | 2024-04-08 | 4.2 MB | |
love-11.5-win32.zip | 2024-04-08 | 4.0 MB | |
love-11.5-win32.exe | 2024-04-08 | 3.8 MB | |
love-11.5-macos.zip | 2024-03-03 | 10.4 MB | |
love-11.5-android.apk | 2023-12-29 | 7.7 MB | |
love-11.5-win-jitmodules.zip | 2023-12-03 | 59.5 kB | |
love-11.5-ios-source.zip | 2023-12-03 | 16.3 MB | |
love-11.5-apple-libraries.zip | 2023-12-03 | 17.2 MB | |
love-11.5-linux-src.tar.gz | 2023-12-03 | 2.9 MB | |
love-11.5-x86_64.AppImage | 2023-12-03 | 5.1 MB | |
LOVE 11.5 [Mysterious Mysteries] source code.tar.gz | 2023-12-03 | 3.6 MB | |
LOVE 11.5 [Mysterious Mysteries] source code.zip | 2023-12-03 | 4.4 MB | |
README.md | 2023-12-03 | 3.0 kB | |
Totals: 14 Items | 84.3 MB | 4 |
Released: 2023-12-03
Changelog (forum discussion thread):
* Added "LÖVE Loader" launcher on Android for easier loading of .love files.
* Changed iOS game selector to alphabetically sort the list of .love files.
* Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.
* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
* Fixed running fused games on Windows when the executable has been code-signed.
* Fixed undefined behaviour in love.data.hash's implementation.
* Fixed writing files when a symlink exists in the save directory's path.
* Fixed love.threaderror not being called if the error message is an empty string.
* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
* Fixed unexpectedly slow first frames on macOS.
* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
* Fixed love.joystick.getGamepadMappingString.
* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
* Fixed DistanceJoint type information.
* Fixed time drift in Source:tell after a Source loops.
* Fixed audio not always pausing when the app is minimized on Android.
* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
* Fixed identical frames in Ogg Theora videos being skipped.
* Fixed love.font.newBMFontRasterizer's single file parameter variant.
* Fixed the original window size not always being restored when exiting fullscreen on Linux.
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
* Fixed colors appearing over-saturated on P3 displays in macOS.
* Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
* Fixed images with mipmaps when ANGLE is used with an AMD GPU.
* Fixed line rendering when duplicate points are used in the line.
* Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
* Fixed a crash when calling Text:add with an empty string parameter.
Post-release platform hotfixes:
Windows
- 2023-12-09:
- Fixed running on Windows 7.
- 2024-04-08:
- Fixed stutters and frame drops when vsync is used on some system configurations.
Android
- 2023-12-29:
- Fixed crashes on certain devices.
- Fixed embed builds not being recognized.
- Fixed crashes when running .love files through the LÖVE Loader in certain situations.
- Fixed an issue related to game save directory when running .love files through LÖVE Loader if the .love filename contains illegal characters.
macOS
- 2024-03-03:
- Fixed crashes on macOS 11 and earlier.