KTX is a Kotlin game framework built on libGDX. It aims to make libGDX as Kotlin-friendly as possible without completely rewriting the API. It provides modular utilities and extensions for selected parts of libGDX with poor Kotlin support. Utilizes language features like coroutines, type-safe builders and operator overloading to ease game development. Extends a robust multi-platform game framework with highly modular and minimally opinionated Kotlin utilities. KTX can be used to create desktop, Android and iOS applications. Supports other platforms through third-party libraries. Our main goals are usability and stability. Comprehensive test suites are written for every KTX feature. Each module is documented by a guide with a list of its features and extensions, as well as API usage examples.

Features

  • Multi-platform
  • Written in Kotlin
  • Based on libGDX
  • Well documented
  • Safe and open
  • Extensions of Scene2D widgets.

Project Samples

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Categories

Game Engines

License

Creative Commons Attribution License

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KTX Web Site

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

Kotlin

Related Categories

Kotlin Game Engines

Registered

2022-12-12