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Level Editor 2014-03-17
Readme.txt 2014-08-10 9.4 kB
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Intruder's Thunder 3: Shadow Destiny
Author: Jim Miller
Soundtrack by: Bjorn Lynne
Current version: 3.3.23

Website: https://sourceforge.net/projects/it3/

TABLE OF CONTENTS:
I.	SYSTEM REQUIREMENTS
II. 	STARTING THE GAME
III. 	CONTROLS
IV.	DESCRIPTION/PLOT SUMMARY
V.	MAKING CUSTOM LEVELS
VI.	CHANGES FROM PREVIOUS VERSION
VII.	CHANGE LOG
VIII.	SAVING AND LOADING THE GAME
IX.	KNOWN ISSUES


I.
SYSTEM REQUIREMENTS
Intruder's Thunder 3 requires Java v1.6 or higher in order to run. You can download Java at www.java.com
It should run just fine on any PC made in the last 10 years. Your computer must be able to handle 1024x1024 pixel textures.


II.
STARTING THE GAME:
IT3 is packaged differently based on which platform you are running it on. For Windows, it is wrapped in an executable
(.exe) file. For Mac and Linux, it is in an executable .jar file. Download the .zip file, extract it to your desired location, and launch the game. Removing the executable from the provided directory
structure will break the ability to save your game (the game requires a "saves" folder at the same location in which the
executable is located). For the Linux/Mac versions, you may have to run "chmod +x IT3.jar" from a terminal in order to play the game.


III.
CONTROLS
W, up arrow	Move up
A, left arrow	Move left
S, down arrow	Move down
D, right arrow	Move right
Space		Attack (fire gun, stab with knife, throw grenade, plant C4). Does nothing while prone.
Ctrl		Melee attack (knife), Detonate C4
+ and - 	Select weapon
< and >		Select item
Shift 		Toggles prone
Q 		Shows objectives
E 		Uses a medkit
Esc 		Exits to main menu
F5		Saves the game
R 		Toggles the radar
~ 		Brings up the console if in debug mode


IV.
DESCRIPTION:
Intruder's Thunder 3: Shadow Destiny is a tactical stealth/action game that is the direct sequel to Intruder's Thunder 2.
It is the final chapter in the Intruder's Thunder trilogy. You can play the game as a stealth game, sneaking past
enemy NPCs, or as a shoot-em up action game, killing everything that gets in your way. It's entirely up to you.
There are several missions to complete, and two different endings that can occur based on the player's decision.
This game features an all-new rendering engine that uses LWJGL. The game can be played in full-screen or an 800x600 window.
Custom levels can be created by using the IT3LevelEditor, and played in the game.


MAIN CHARACTERS:
Ishmael: The player character. Secret agent that works for a nameless organization.

Natalia: Player character's partner. She assists Ishmael in his missions, remotely and on the field.

Commander Jackson: Commanding Officer of the organization Ishmael and Natalia work for. Leader of operations.

Island Guy: Not much is known about him. Apparently eccentric, lives amongst many women on a Caribbean island.

Tobias: New recruit, hand-picked by Commander Jackson for the team. Talented but inexperienced.

Elizabeth: A young woman living on Island Guy's island. Recently disappeared without a trace.


SYNOPSIS:
After Ishmael brought down the sinister General Tsarkov, it was discovered that Tsarkov had been harboring
super-intelligent extra-terrestrials in hopes of using them as weapons. Ishmael had to defeat one of these aliens in an
intense battle on one of their ships that was being kept under ground. Even though Tsarkov was eliminated, there
remained relict populations of aliens, and other rogue organizations and governments were eager to get their hands on them.

Ishmael and Natalia had been involved in hunting down the aliens and anyone who was harboring them, but the
problem had seemingly disappeared for several years. They still work together doing mercenary work for a shadow
organization.


V.
MAKING CUSTOM LEVELS:
IT3 has a level editor available for download. You can find it at https://sourceforge.net/projects/it3/


VI.
CHANGES FROM PREVIOUS VERSION:
Rendering engine completely overhauled
	Now uses LWJGL, no longer renders through Swing
	Fullscreen mode supported
	Framerate increased
	Shadows are cast by wall tiles

New soundtrack
	More songs, doesn't recycle songs from previous game like IT2 did

Major weapon changes:
	Wristwatch tranquilizes guards for 30 seconds
	Shotgun accuracy buff, range nerf
	Assault Rifle now fires full-auto, loses accuracy after short bursts
	SMG is more accurate, has more ammo per magazine
	Guns don't fire perfectly straight anymore
	No longer required for knife to be equipped to perform a melee attack (use Ctrl instead)
	Added C4 to the arsenal

Landmines, security lasers, hazy weather, radar jamming implemented in game
Security cameras have well-defined blindspot directly underneath of them
Many sprites were added/updated
Dialogs are displayed a page at a time instead of waiting for them to type out
Added a bunch of new NPC types, and several more friendly NPCs
Can now climb in the back of trucks
Tutorial is now mandatory; played at start of new game. Simplified from IT2's tutorial
IT2 DLC#3 (Under Earth) is playable as prologue
Uses player name for save files
Removed mission log
Player paths for story-telling
Added a mission select option to play individual levels contained in the game
AI has improved significantly


VII.
CHANGE LOG:
Changes made in IT2 between versions 2.04 through 2.09 were mostly setup for IT3.
v3.0.0 Alpha - 3.0.9 Beta not logged

11/29/13
v3.0.10 Beta
Player can now walk on an automated path like an NPC
Fixed eye color bug in one of the female npcs

12/x/13
v3.0.11 Beta
Fixed shadow bug with missile fins and nose cone

12/21/13
v3.0.12 Beta
Fixed bug in spawning special guards
Respawning now equips the item the player was using when they warped to the current map
Greatly reduced the memory footprint of pathfinding; sacrificed a little speed for big memory savings

12/26/13
v3.0.13 Beta
Fixed shadow bug with back of tanks
Debug mode now allows you to skip a level by using the "L" command.
Some of the console commands are now case-insensitive

12/28/13
v3.0.14 Beta
Light, medium, and heavy guards now have 1 more HP. 1 more SMG/shotgun bullet is required to take down one of these guards.
Pistol now does 11 damage instead of 10. Scores a 1, 2, and 3 hit kill on light, medium, and heavy guards, respectively.
More levels added, story is being fleshed out.
Fixed spelling errors in dialogs
Fixed some of the prologue mission's dialogs, re-arranged objectives in prologue mission
Not supplying a name now gives the player the save file name "Unknown_Soldier.it3save"
Demo #2 released

1/4/14
v3.1.15 Beta
New weapon, C4, added to arsenal. [Space Bar] plants, [Ctrl] detonates.
New sprites added.
Fixed bug when loading a game during a staged alert sequence; Guards now go into alert mode.
Fixed a bug in which the title music would not play if you exited the game during an alert scene.

2/14/14
v3.1.16 Beta
Added 2 more road corner sprites, 4 more painting sprites
Still developing levels

2/16/14
v3.1.17 Beta
Bosses can now launch grenades (at 1/2 speed of bullets)
Explosions from bosses will trigger player protection
Explosions from bosses do not damage bosses
Special Guard Enemy health reduced from 45 to 42 (When guard has body armor, this is a 6 shot kill instead of 7 for most guns. Pistol now kills unarmored variety in 4 shots.)
Grenades and C4 now OHKO all unarmored guards.

3/9/14
v3.1.18 Beta
Objective names ending in an underscore are not displayed when [Q] is pressed.
Boss names ending in an underscore are not displayed when [Q] is pressed.
Level content finished. Game just needs to be polished up at this point.

3/14/14
v3.2.19 Beta
Time played is now saved when player saves game, and is displayed in H:MM:SS format.
In-game levels are now playable as individual missions

3/15/14
v3.2.20 Beta
Fixed bug in play time during save where it would incorrectly compound per save. Play time is now accurate.

3/16/14
v3.2.21
Hostile NPCs now pursue the player much better than before; will no longer run past the player if the player is in the NPC's
field of view.
Game is finished.

3/22/14
v3.2.22
Bug fix: End of game time display now shows the correct number of seconds.
Bug fix: Pressing the ] key no longer exits the game.
Tutorial mission slightly altered; can no longer run past camera.
Removed an unnecessary space in one of the dialogs of the final level.

8/10/14
v3.3.23
NPCs will now react in the direction they were shot from
NPCs can be suspicious in alert mode as long as they aren't attacked head on
Changed texture used for displaying text
Bullet thread optimizations


VIII.
SAVING AND LOADING THE GAME:
In case you didn't catch it in the controls, to save the game, press the F5 button. Games from external levels/levelsets can also be saved! The game's save file will be named after the player, as the player is prompted to enter their name
before starting a new game, opening a level/levelset, or playing the internal single missions.


IX.
KNOWN ISSUES:
The Linux version may show visible lines at tile boundaries, if running on an older 32-bit machine.
The Java garbage collector may need to occasionally briefly halt execution to clean up unused memory.
Source: Readme.txt, updated 2014-08-10