Easy development of stereoscopic OpenGL applications. Supports anaglyph, side by side, horizontal split and quad buffer stereo and setup of the projection matrices for the frustums of left and right eye that are necessary for stereoscopic rendering. Version 2 added support for a freely located observer.

Features

  • support for free observer location

Project Samples

Project Activity

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Categories

3D Rendering

License

BSD License

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Additional Project Details

Intended Audience

Developers

User Interface

OpenGL

Programming Language

C++, C

Registered

2011-05-30