Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Gigi-1.0.2.x64.windows.installer.exe | 2025-07-28 | 273.9 MB | |
Gigi-1.0.2.x64.windows.zip | 2025-07-28 | 436.4 MB | |
README.md | 2025-07-28 | 1.5 kB | |
v1.0.2 source code.tar.gz | 2025-07-28 | 446.7 MB | |
v1.0.2 source code.zip | 2025-07-28 | 452.0 MB | |
Totals: 5 Items | 1.6 GB | 3 |
Features: * Variables now have an "onUserChange" setting where you can specify a Boolean variable to be set to true when a user changes the variable. Currently a viewer only feature.
Browser: * Fixed bug with techniques that lived in the root of their repo, causing a bad sparse checkout
Compiler: * bool variables are cast to bool when used in shaders now, to avoid warnings about implicit cast from uint to bool. * fix crash when compiling to webgpu when a shader stage used is not supported. * fix a crash when a subgraph node ends in a trailing space (problem with windows directories handling trailing spaces)
Viewer: * BC1 Support (from Randall Rauwendaal) * Render graph panel shows nodes in red when they are in an error state to help debug problems more easily. * Fixed a crash when using the installed version of Gigi caused by renderdoc not being told about the directory it should use soon enough, and it trying to write to the directory where the installed exe lived. * Fixed an bug that disallowed implicit cast between array and non array data types (like uint vs int3). * Key bindings for camera controls, for non qwerty keyboard users * You can give a 4x4 geometry transform for imported resources. Useful for scaling geometry or rotating it, to be more appropriate. * GetAppCommandLine() added to python interface
Editor: * Hide the condition of subgraph nodes since that isn't implemented. * Button to copy build log to clipboard.