Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Gigi-1.0.1.x64.windows.installer.exe | 2025-06-23 | 273.8 MB | |
Gigi-1.0.1.x64.windows.zip | 2025-06-23 | 436.3 MB | |
README.md | 2025-06-23 | 909 Bytes | |
v1.0.1 source code.tar.gz | 2025-06-23 | 446.5 MB | |
v1.0.1 source code.zip | 2025-06-23 | 451.9 MB | |
Totals: 5 Items | 1.6 GB | 3 |
WebGPU: * Extensions are opt-in from the editor now, instead of always being asked for. Helps techniques work on more devices by default. * Makes boolean variable default values into JavaScript safe values, like it does for floats. * Does string replacement in shader header files like it does on other platforms - limited to const variables and similar * Better instructions in the todos about how to load textures * Imported textures now have a URL box in the HTML instead of requiring you to write JavaScript * Fixed error reporting when loading textures
Viewer: * Log window and shader list improvements (thanks Martin!) * Fix for mesh/amplification shader dispatch logic
Editor: * Shader resources will show only buffer or texture settings, whichever was chosen for the type
Compiler: * Better sanitization of identifiers made from node names / variable names / etc. in generated code.