This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.

Features

  • cross-platform API
  • object-oriented design
  • proprietary user interface
  • clock-regulated animation
  • orientation independent 4-side collision detection
  • realistic physics calculations
  • keyboard and mouse controls
  • scriptable object actions
  • fast file saving/loading
  • support for .wav and .bmp files

Project Samples

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

Follow G2

G2 Web Site

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Additional Project Details

Operating Systems

MinGW/MSYS2, Linux, Mac, Windows

Intended Audience

Developers

User Interface

OpenGL, GLUT

Programming Language

C++

Related Categories

C++ Game Development Frameworks, C++ Game Engines

Registered

2014-08-29