| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| FutureWarSetup.exe | 2011-10-09 | 18.9 MB | |
| readme.txt | 2011-10-09 | 3.1 kB | |
| Totals: 2 Items | 18.9 MB | 2 |
Keys: W,A,S,D to move Keys: SPACE/LEFTMOUSE to shoot Keys: Q,E to strafe Keys: RIGHT SHIFT to sprint Keys: R to reload Keys: 1,2,3 to select weapon Keys: F to choose weapon function/mode Keys: Esc or Alt + F4 to quit 09/10/2011 * Added pulsing buttons * Added particle system blood. 08/10/2011 * Added Credits * Added Xbox360 controller support * Added Action Mapping * Added bullet force and knockback * Added escape key to more screens * Added Control Screen * Prepared code for text input * Refactored played control as a behaviour * Refactored Baddie and Goodie to inerit from Character * Refactored all objects to inherit from thing * Fixed saves * Fixed menu buttons and alignment. * Known Issues weapon mode broken. * Known Issues menus only support mouse. 27/09/2011 *Added survivial mission *Added Harry's Beats when shot. *Added return to menu option in game. *Fixed weapon placement at start *Fixed first call to collisions *Fixed status bar visible at start. 24/09/2011 *Added Animations. 22/09/2011 *Added day night cycle option *Added starting weapon option *Added working difficulty option *Added intial pause and press fire to start. *Fixed Place out of sight option *warning zombie alien colonists now have miniguns!!! 21/09/2011 *Added persistant options *Added 1,2,3 weapon choice *Added random guns for baddies 18/09/2011 * Added Briefing Screen * Added Mission Screen * Added Data * Added xml guns * Added Profile * Added Minigun * Refactored Game Screen 17/09/2011 * Added menus * Added pause button * Added guns for baddies * Fixed layer error on make button * Fixed turn error on right turn 10/09/2011 * Added mission screen * Added mission objectives * Added multiple victory conditions * Adjusted scoring * Fixed spawn on prop shoot 09/09/2011 * Added executable debugging * Fixed Goodie vs crypt collision * Fixed hiScoreScreen next screen 08/09/2011 * Added Randomly generated map * Added Victory conditions * Added improved collisons * Added Randomly placed spawners * Fixed lag on draw status bar * Fixed random distribution 06/09/2011 * Added Energy * Added Energy Bar * Added Strafing * Added Sprinting * Added Mouse Trigger * Fixed Turning * Keys Right Shift to sprint * Keys Q + E to strafe 05/09/2011 * Added spawner crypt * Added prop foliage and rocks * Added ammo and reload * Added reload sounds. * Fixed never ending baddies. Not checking the max. * Fixed Baddies Collision * Keys R to manually reload 04/09/2011 Changes: * Major overhaul and refactoring of AI * Flee behaviour on low health 04/09/2011 Added: * Health * Health bars * Separate Weapons * New main character * New Gun * New sounds * Initial Spawn number 02/09/2011 Changes: * Added separate weapon entity Added: * Spring loaded camera Keys: W,A,S,D SPACE Alt + f4 to quit Added: * Accuracy * Sight range * Persistent hi score The first release of future wars.