Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Flump 1.4 source code.tar.gz | 2015-04-26 | 1.5 MB | |
Flump 1.4 source code.zip | 2015-04-26 | 1.5 MB | |
README.md | 2015-04-26 | 898 Bytes | |
flump-exporter.air | 2015-04-26 | 498.4 kB | |
flump-runtime.swc | 2015-04-26 | 45.4 kB | |
Totals: 5 Items | 3.5 MB | 0 |
Runtime: - License changed to ever-so-slightly more permissive MIT (from BSD)
Exporter: - added: "Combine" project option. This lets you combine a project's output into a single texture atlas/JSON combo, which is especially useful for mobile games, where avoiding GPU state changes can result in much better performance. (Thanks, Nathan Curtis.) - added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.) - added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.) - updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.)