Software developed for master thesis at Technische Universität Müchen. See thesis (under "files") for details. Sourcecode: https://github.com/pflaumental/fluid-particles/
Abstract:
Fluid simulation based on smoothed particle hydrodynamics (SPH) is a practical method for the representation of liquids in interactive applications like virtual surgical training or computer games. In recent years various papers introduced ideas for both, the SPH simulation and its visualization. This thesis explains detailed a straightforward CPU-executed implementation of the simulation, as well as an entirely GPU-executed visualization technique using isosurface raycasting, which allows the realtime rendering of multiple refractions. Theoretical foundations and alternative techniques are presented where it seems appropriate.
fluid-particles
Real-time SPH fluid simulation and rendering via GPU raycasting
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pflaumental
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