A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well.
The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive.
This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment.
NOTE: the name of the zip files corresponding to the 2 variants of the program, is "map_system_v2_wvehicles" and not "flightcraft_the_return".
Features
- advanced terrain rendering: using the "New Terrain System v2" Algorithm developed by me
- large terrain: made of 4k x 4k heightsamples
- ability to land anywhere
- extra variant for slower computers
- multi-threaded version with higher overall graphics, for faster computers
- very easy to compile on any *nix-like system
- all software modules (terrain, aiplane motion, and roads) comprized in the sourcecode, all made by me, and well-tested
- simple sourcecode: the airplane module, though, is a bit fussy yet... but the rest is well-tidied
- now updated, more trees, and faster calculation of the local height of the terrain. It's so a little bit all faster. The non-multithreaded version has yet to be updated. So, go with the multithreaded version for now. Check che dates of the uploads to stay updated.