Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
filament-windows.tgz | 2025-09-19 | 740.5 MB | |
filamat-v1.65.1-android.aar | 2025-09-19 | 11.1 MB | |
filament-android-release-linux.tgz | 2025-09-19 | 49.6 MB | |
filament-gltf-viewer-v1.65.1-android.apk | 2025-09-19 | 29.8 MB | |
filament-utils-v1.65.1-android.aar | 2025-09-19 | 1.0 MB | |
filament-v1.65.1-android-native.tgz | 2025-09-19 | 49.6 MB | |
filament-v1.65.1-android.aar | 2025-09-19 | 4.3 MB | |
gltfio-v1.65.1-android.aar | 2025-09-19 | 4.3 MB | |
filament-v1.65.1-ios.tgz | 2025-09-19 | 9.7 MB | |
filament-v1.65.1-web.tgz | 2025-09-19 | 1.3 MB | |
filament-v1.65.1-mac.tgz | 2025-09-19 | 47.5 MB | |
filament-v1.65.1-linux.tgz | 2025-09-19 | 59.0 MB | |
README.md | 2025-09-19 | 336 Bytes | |
v1.65.1 source code.tar.gz | 2025-09-19 | 718.7 MB | |
v1.65.1 source code.zip | 2025-09-19 | 750.8 MB | |
Totals: 15 Items | 2.5 GB | 0 |
setFrameScheduledCallback
now works on all backends (frame presentation scheduling is still only available on Metal). Non-Metal backends can use the callback to be notified when Filament has finished processing a frame on the CPU.- materials: added
getEyeFromViewMatrix()
for vertex shader [⚠️ Recompile Materials]