Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
filament-windows.tgz | 2025-08-13 | 733.0 MB | |
filamat-v1.63.1-android.aar | 2025-08-13 | 10.7 MB | |
filament-android-release-linux.tgz | 2025-08-13 | 57.5 MB | |
filament-gltf-viewer-v1.63.1-android.apk | 2025-08-13 | 51.3 MB | |
filament-utils-v1.63.1-android.aar | 2025-08-13 | 1.8 MB | |
filament-v1.63.1-android-native.tgz | 2025-08-13 | 57.4 MB | |
filament-v1.63.1-android.aar | 2025-08-13 | 5.4 MB | |
gltfio-v1.63.1-android.aar | 2025-08-13 | 13.8 MB | |
filament-v1.63.1-ios.tgz | 2025-08-13 | 13.1 MB | |
filament-v1.63.1-web.tgz | 2025-08-13 | 2.1 MB | |
filament-v1.63.1-mac.tgz | 2025-08-13 | 56.8 MB | |
filament-v1.63.1-linux.tgz | 2025-08-13 | 64.9 MB | |
README.md | 2025-08-13 | 753 Bytes | |
v1.63.1 source code.tar.gz | 2025-08-13 | 710.5 MB | |
v1.63.1 source code.zip | 2025-08-13 | 740.8 MB | |
Totals: 15 Items | 2.5 GB | 1 |
- engine: add a
linearFog
material parameter. [⚠️ New Material Version] - opengl: When
Material::compile()
is called on a platform which doesn't support parallel compilation, shaders are automatically compiled over a number of frames - engine: Added
useDefaultDepthVariant
material parameter to force Filament to use its default variant for depth-only passes. [Requires recompiling materials] - material: fix specularFactor in
LOW_QUALITY
mode. [Requires recompiling materials] to take effect. - material: Add CRC32 validation for material packages [⚠️ New Material Version]
- material: Improve LineDictionary compression [⚠️ New Material Version]
- Filament is now targeting c++20 (was previously c++17)