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Name Modified Size InfoDownloads / Week
Parent folder
Quest.cpp 2011-07-02 278 Bytes
Quest.h 2011-07-02 840 Bytes
Sword.cpp 2011-07-02 226 Bytes
Unit.cpp 2011-07-02 691 Bytes
Sound.cpp 2011-07-02 435 Bytes
Player.cpp 2011-07-02 633 Bytes
NPC.cpp 2011-07-02 108 Bytes
Outfit.cpp 2011-07-02 718 Bytes
Map.cpp 2011-07-02 6.3 kB
Monster.cpp 2011-07-02 436 Bytes
Item.cpp 2011-07-02 129 Bytes
main.cpp 2011-07-02 20 Bytes
Inventory.cpp 2011-07-02 950 Bytes
Armor.cpp 2011-07-02 218 Bytes
Gui.cpp 2011-07-02 2.4 kB
Anim.cpp 2011-07-02 1.3 kB
Timer.h 2011-07-02 599 Bytes
Unit.h 2011-07-02 351 Bytes
Sword.h 2011-07-02 287 Bytes
Sound.h 2011-07-02 346 Bytes
Player.h 2011-07-02 789 Bytes
NPC.h 2011-07-02 180 Bytes
Outfit.h 2011-07-02 324 Bytes
Monster.h 2011-07-02 302 Bytes
Mouse.h 2011-07-02 1.1 kB
Map.h 2011-07-02 2.7 kB
Inventory.h 2011-07-02 411 Bytes
Item.h 2011-07-02 242 Bytes
Globals.h 2011-07-02 200 Bytes
Gui.h 2011-07-02 1.5 kB
Armor.h 2011-07-02 342 Bytes
Anim.h 2011-07-02 573 Bytes
Xenscape.rar 2011-07-01 12.2 kB
Totals: 33 Items   38.1 kB 0
Xenscape (temporary name)

Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games.
It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI.

Current version: 0.0.6

version 0.0.6:
-Inventory class and Outfit class made, along with some functions.
-Cleaned up some messy code
-Armor class

version 0.0.5:
-Player and NPC class, derived from Unit
-Item class and derived Sword class

version 0.0.4:
-Globals.h file added, not yet completed
-Cleaned up some code, now everything is compileable
-Made two branches

version 0.0.3:
-GUI class
-Mouse class
-Unit class

version 0.0.2:
-Sound class

version 0.0.1:
-Map static lib compiled
-Timer class
-Anim class

Binaries will be released when we get to the point we have something playable.

~Ben and Xander
Source: README.txt, updated 2011-06-30