Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Quest.cpp | 2011-07-02 | 278 Bytes | |
Quest.h | 2011-07-02 | 840 Bytes | |
Sword.cpp | 2011-07-02 | 226 Bytes | |
Unit.cpp | 2011-07-02 | 691 Bytes | |
Sound.cpp | 2011-07-02 | 435 Bytes | |
Player.cpp | 2011-07-02 | 633 Bytes | |
NPC.cpp | 2011-07-02 | 108 Bytes | |
Outfit.cpp | 2011-07-02 | 718 Bytes | |
Map.cpp | 2011-07-02 | 6.3 kB | |
Monster.cpp | 2011-07-02 | 436 Bytes | |
Item.cpp | 2011-07-02 | 129 Bytes | |
main.cpp | 2011-07-02 | 20 Bytes | |
Inventory.cpp | 2011-07-02 | 950 Bytes | |
Armor.cpp | 2011-07-02 | 218 Bytes | |
Gui.cpp | 2011-07-02 | 2.4 kB | |
Anim.cpp | 2011-07-02 | 1.3 kB | |
Timer.h | 2011-07-02 | 599 Bytes | |
Unit.h | 2011-07-02 | 351 Bytes | |
Sword.h | 2011-07-02 | 287 Bytes | |
Sound.h | 2011-07-02 | 346 Bytes | |
Player.h | 2011-07-02 | 789 Bytes | |
NPC.h | 2011-07-02 | 180 Bytes | |
Outfit.h | 2011-07-02 | 324 Bytes | |
Monster.h | 2011-07-02 | 302 Bytes | |
Mouse.h | 2011-07-02 | 1.1 kB | |
Map.h | 2011-07-02 | 2.7 kB | |
Inventory.h | 2011-07-02 | 411 Bytes | |
Item.h | 2011-07-02 | 242 Bytes | |
Globals.h | 2011-07-02 | 200 Bytes | |
Gui.h | 2011-07-02 | 1.5 kB | |
Armor.h | 2011-07-02 | 342 Bytes | |
Anim.h | 2011-07-02 | 573 Bytes | |
Xenscape.rar | 2011-07-01 | 12.2 kB | |
Totals: 33 Items | 38.1 kB | 0 |
Xenscape (temporary name) Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI. Current version: 0.0.6 version 0.0.6: -Inventory class and Outfit class made, along with some functions. -Cleaned up some messy code -Armor class version 0.0.5: -Player and NPC class, derived from Unit -Item class and derived Sword class version 0.0.4: -Globals.h file added, not yet completed -Cleaned up some code, now everything is compileable -Made two branches version 0.0.3: -GUI class -Mouse class -Unit class version 0.0.2: -Sound class version 0.0.1: -Map static lib compiled -Timer class -Anim class Binaries will be released when we get to the point we have something playable. ~Ben and Xander