Name | Modified | Size | Downloads / Week |
---|---|---|---|
Main Branch | 2011-07-02 | ||
Experimental Branch | 2011-06-29 | ||
TextFuncs.h | 2011-07-04 | 487 Bytes | |
TextFuncs.cpp | 2011-07-04 | 3.6 kB | |
Xenscape Concept Document.docx | 2011-07-02 | 14.2 kB | |
README.txt | 2011-06-30 | 921 Bytes | |
Style Conventions.rtf | 2011-06-29 | 778 Bytes | |
Totals: 7 Items | 20.0 kB | 0 |
Xenscape (temporary name) Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI. Current version: 0.0.6 version 0.0.6: -Inventory class and Outfit class made, along with some functions. -Cleaned up some messy code -Armor class version 0.0.5: -Player and NPC class, derived from Unit -Item class and derived Sword class version 0.0.4: -Globals.h file added, not yet completed -Cleaned up some code, now everything is compileable -Made two branches version 0.0.3: -GUI class -Mouse class -Unit class version 0.0.2: -Sound class version 0.0.1: -Map static lib compiled -Timer class -Anim class Binaries will be released when we get to the point we have something playable. ~Ben and Xander