It is an open source multiplatform engine based on OpenGL and C ++ for Linux and Windows for the development of 3D games. Mainly oriented to build an open world sandbox type. This is a graphic engine, but in reality, it is totally based on a physical engine. The project was born from the need to create games that provide realism, for example, eliminating the superposition of objects. This is one of the characteristic errors of current games, where graphic quality is prioritized before physical coherence.
Initially, this engine does not support dynamic light effects or shading. This is due to the need to reduce the computational load necessary to implement these functions. In addition, the engine is not designed to be the new graphics engine used for excellence in the creation of AAA games. The main function is to offer a platform to simulate physical environments where objects interact with the greatest possible realism, etc...
Unlicensed.
Features
- newtonian phisics
- voxel based
- 60fps locked