Name | Modified | Size | Downloads / Week |
---|---|---|---|
F1-RaceTrack_Spanish.wav | 2025-05-01 | 21.9 MB | |
F1-RaceTrack.zip | 2025-04-07 | 288.8 MB | |
Tutorial.html | 2025-04-03 | 14.6 kB | |
F1-RaceTrack_El_Juego.pdf | 2025-04-03 | 306.3 kB | |
F1-RaceTrack_The_Game.pdf | 2025-04-03 | 305.7 kB | |
TrackEditor_Instructions.pdf | 2025-02-15 | 898.4 kB | |
F1-RaceTrack_Instrucciones.pdf | 2025-02-15 | 1.1 MB | |
F1-RaceTrack_Instruccions.pdf | 2025-02-15 | 1.1 MB | |
EditorDePistas_Instrucciones.pdf | 2025-02-15 | 895.0 kB | |
F1-RaceTrackEn.wav | 2025-02-07 | 44.5 MB | |
README.md | 2024-03-23 | 1.5 kB | |
Totals: 11 Items | 359.7 MB | 0 |
F1-RaceTrack
F1-RaceTrack is a game that uses classic (Newtonian) mechanics to simulate an F1 car race.
Martin Gardner, a science communicator famous for his mathematical puzzles, described the mathematical game RACETRACK in Scientific American in the early 1970s as a new game for the intellect (not luck) https://link.springer.com/chapter/10.1007/978-3-642-13122-6_26
It was played on a sheet of graph paper with colored pencils.
On a sheet of graph paper, a race track was drawn, and each player marked the initial location of their car at the starting line by drawing a point at the intersection of a grid. Each car has a horizontal speed and a vertical speed (at the start of the game, both speeds are zero). To simulate acceleration, braking, and direction changes, on each turn, each player can change their horizontal speed by a maximum of one grid per turn, and can similarly change their vertical speed by a maximum of one grid per turn. The winner is the first player to safely cross the finish line.
The game introduced concepts of speed, acceleration, and vector components.
A good description of the original game is available at: https://en.wikipedia.org/wiki/Racetrack_(game)
F1-RaceTrack is a computer game that simulates and recreates the Racetrack game, with Formula 1 cars.
For more detailed information, read the instruction files in PDF format.