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Name Modified Size InfoDownloads / Week
F1-RaceTrack_Spanish.wav 2025-05-01 21.9 MB
F1-RaceTrack.zip 2025-04-07 288.8 MB
Tutorial.html 2025-04-03 14.6 kB
F1-RaceTrack_El_Juego.pdf 2025-04-03 306.3 kB
F1-RaceTrack_The_Game.pdf 2025-04-03 305.7 kB
TrackEditor_Instructions.pdf 2025-02-15 898.4 kB
F1-RaceTrack_Instrucciones.pdf 2025-02-15 1.1 MB
F1-RaceTrack_Instruccions.pdf 2025-02-15 1.1 MB
EditorDePistas_Instrucciones.pdf 2025-02-15 895.0 kB
F1-RaceTrackEn.wav 2025-02-07 44.5 MB
README.md 2024-03-23 1.5 kB
Totals: 11 Items   359.7 MB 0

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F1-RaceTrack

F1-RaceTrack is a game that uses classic (Newtonian) mechanics to simulate an F1 car race.

Martin Gardner, a science communicator famous for his mathematical puzzles, described the mathematical game RACETRACK in Scientific American in the early 1970s as a new game for the intellect (not luck) https://link.springer.com/chapter/10.1007/978-3-642-13122-6_26

It was played on a sheet of graph paper with colored pencils.

On a sheet of graph paper, a race track was drawn, and each player marked the initial location of their car at the starting line by drawing a point at the intersection of a grid. Each car has a horizontal speed and a vertical speed (at the start of the game, both speeds are zero). To simulate acceleration, braking, and direction changes, on each turn, each player can change their horizontal speed by a maximum of one grid per turn, and can similarly change their vertical speed by a maximum of one grid per turn. The winner is the first player to safely cross the finish line.

The game introduced concepts of speed, acceleration, and vector components.

A good description of the original game is available at: https://en.wikipedia.org/wiki/Racetrack_(game)

F1-RaceTrack is a computer game that simulates and recreates the Racetrack game, with Formula 1 cars.

For more detailed information, read the instruction files in PDF format.

Source: README.md, updated 2024-03-23