User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

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User Reviews

  • It's enjoyable and has serious potential. Just one thing: I feel the currency amounts are simply too low. I mean, to buy ONE jet makes you have to scrimp and save for years. That's not how it works in the real world. Why can't I apply for bigger loans, do something with stock sales, get a government "bailout" ... anything? After all, many airlines are part-owned by governments. I just think the dollar amounts to open a route are too high, some (only some) of the plane costs are unrealistically high, and no normal airline has to wait years to open a new route. How about this: can we get some guidance on how to cook our own books in the programming? :) If I am honest, I want to just go enter a new value for how much money I have. One last thing: why is it requiring only one 777 for a route between D.C. and Paris 7x per week? I think that would probably take two planes.
  • This project is a really nice airline management game in the spirit of the old AeroBiz game. Many improvements over AeroBiz makes eMo Aero Boss a great open source game. One of my all time favourites.
  • Great genere, the game is one of those Indi games that never should die, smooth and reliable.
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