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Readme.txt.txt | 2013-09-18 | 2.2 kB | |
Dream3DGE-1.29-KOS.7z | 2013-09-18 | 23.2 MB | |
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Dream3DGE version 1.29 README ============ This is a preliminary source code port of EDGE 1.29 for Sega Dreamcast. The next version of this code will be for 1.37 of the engine and most likey be rewritten. Please note that 1.29 contains features that have been greatly deprecated since 3DGE 1.36 so this is only here for purely historical reasons. Don't complain that this or that doesn't work, because it's been fixed in later versions! We plan on releasing them with Harmony of Darkness when it ships early next year! This can compile and run on a Sega Dreamcast that's PAL & NTSC. FreeDOOM is the example that was used to built it from. Lots of bugs exist currently in this version: 1) Status bar noise, clipping problems related to RGL_DrawPSprite 2) Sound/Music not working + Can be enabled at Compile Time, but we forgot why we left it alone...probably wasn't working correctly. 3) WADS need to be configured to load in /src -> main.cc, under: extern int I_Main, in the ifdef: #ifdef RUN_GOLDENEYE using the -file parameter. 4) Throw all files in the /cd folder and generate an IP.bin and 1ST_READ.bin. 5) This release is mostly unsupported, since 1.37 is on the way for release with the upcoming commercial Dreamcast title, Harmony of Darkness. 6) If you build mods, they need to be compatible with 1.29 or lower. The GWA needs to be built first at run-time with a PC, then copied to the folder with the WADS before you compile to image. 7) The PC/Linux releases of EDGE 1.29 are included to help with GWA and WAD generation. Do not use WADS or anything else from any newer version of EDGE or 3DGE otherwise it will crash! YOU HAVE BEEN WARNED! If you have any questions or concerns, or need help compiling, we have a thread at the TDGMods Forum Board specifically for DREAM3DGE, please visit it here: http://www.tdgmods.net/smf/viewforum.php?f=30 That means if you have any cool project announcements using the technology (either 1.36 or Dream3DGE), post them there too! -3DGE Team (C) 2013 http://edge2.sf.net Release made possible by DCEmulation: http://dcemulation.org