The econ theory is the value of buy and sell are usually equal, at whatever free market price at the time, so if we trade between 2 things, holding the total of those 2 equal eachother, then you can buy without anyone selling, or sell without anyone buying. Just change from one equal valued type to the other, and the total of all the A's and all the B's are scaled instantly to be the same amounts. Those who change to the majority side lose, and those who change to the minority side win, since it is scaled to the average. Its the same math as Matching Pennies and Odds And Evens game which are Rock Paper Scissors with 2 choices instead of 3 (buy vs sell). You see this in the size of balls changing depending where they move. Think of it as a 2d seesaw surface that never tilts because the masses of balls are adjusted to always balance.

This is the early start of a game based on that econ theory. Econ is boring in number and symbol form, but as a realtime game its more like dancing.

Features

  • future versions will be multiplayer
  • n dimensional econ would work the same way as in 2d, so it may be far more efficient to compute than pairs of specific people trading
  • so simple a child can learn it
  • so far its only fun for a minute or so, but some system of long term progress and powerups will expand the gameplay, always keeping a pure econ version for the theory

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License

GNU General Public License version 2.0 (GPLv2), GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Intended Audience

Financial and Insurance Industry, Science/Research, End Users/Desktop

User Interface

Java Swing, Plugins

Programming Language

Java

Related Categories

Java Investment Management Software, Java Simulation Software, Java Mathematics Software

Registered

2013-11-18