Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. Learn about compressing and viewing 3D models with Draco, and about different compression models and their effects. Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly.
Features
- It is intended to improve the storage and transmission of 3D graphics
- Draco was designed and built for compression efficiency and speed
- The code supports compressing points, connectivity information, texture coordinates, color information, normals
- With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity
- This means apps can now be downloaded faster
- 3D graphics in the browser can load quicker