Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
dhewm3-1.5.3try2-src.tar.xz | 2024-04-19 | 3.5 MB | |
dhewm3-mods-1.5.3try2_Linux_amd64.tar.gz | 2024-04-19 | 13.3 MB | |
dhewm3-1.5.3try2_Linux_amd64.tar.gz | 2024-04-19 | 6.6 MB | |
dhewm3-1.5.3-src.tar.xz | 2024-03-29 | 3.5 MB | |
sdl-2.30.1-linux-amd64.tar.gz | 2024-03-29 | 759.9 kB | |
dhewm3-mods-1.5.3_win32.zip | 2024-03-29 | 11.1 MB | |
dhewm3-1.5.3_win32.zip | 2024-03-29 | 9.7 MB | |
dhewm3 1.5.3 source code.tar.gz | 2024-03-29 | 5.6 MB | |
dhewm3 1.5.3 source code.zip | 2024-03-29 | 6.8 MB | |
README.md | 2024-03-29 | 3.7 kB | |
Totals: 10 Items | 60.9 MB | 0 |
Release 1.5.3 of our Doom 3 Sourceport
Needs the original Doom3 (not BFG!) game data. See https://dhewm3.org/ for more information.
UPDATE 2024-04-19:
The Linux binaries of this release were buggy, see [#572].
If you want to use the Linux amd64 binaries provided here (instead of compiling yourself), please use the updated dhewm3-1.5.3try2_Linux_amd64.tar.gz and dhewm3-mods-1.5.3try2_Linux_amd64.tar.gz instead.
To avoid confusion, I deleted the old Linux binary archives from the downloads below.
The only change compared to 1.5.3 is https://github.com/dhewm/dhewm3/commit/6daf1e9e7f05e435ad01c8a0b2c6860d33b26182, and as far as I can tell this bug only manifests itself when compiling with ancient versions of GCC (I use 4.7.2 in my build environment; current Linux distributions ship GCC 9 or newer), so I decided against creating an entire new dhewm3 release for this.
Note: The provided Linux build now requires SDL 2.0.12 or newer.
If your system has an older version of SDL2 (e.g. 2.0.10 on Ubuntu 20.04), you can put the libSDL2-2.0.so.0
from sdl-2.30.1-linux-amd64.tar.gz
into dhewm3/libs/
to make dhewm3 use this updated version of SDL2 (2.30.1).
Changes since 1.5.2:
- Support for gamepads (based on code from Quadrilateral Cowboy, but heavily expanded). See Configuration.md for more information. Needs SDL2.
- Support different file formats for screenshots by setting the
r_screenshotFormat
CVar (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG).r_screenshotJpgQuality
andr_screenshotPngCompression
allow configuring how JPG/PNG are compressed. Thanks eezstreet (Nick Whitlock)! - Fixed problems with lights after loading a savegame (#495)
- Fix volume of some weapon sounds, like chaingun being too quit (#326)
- Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
- Fixed crash in Radiant Model Preview Dialog (#496)
- Fix MD3 model support
- Several new CMake options:
- To enable Clang/GCC Address Sanitizer and Undefined Behavior Sanitizer
- Hardlink the game code into the executable (instead of using game DLLs, only supports base or d3xp then; needed for Undefined Behavior Sanitizer)
- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
- Fix several compiler warnings
- Added build instructions for Linux (and similar systems) to README.md
- Added documentation for dhewm3-specific settings (mostly CVars): Configuration
- Updated stb_image and stb_vorbis
- Updated minizip (from zlib/contrib) to latest upstream code
- Added
in_namePressed
CVar to print currently pressed key/button (useful for binding keys in the console or configs). Thanks Biel Bestué de Luna! - Updated bundled libs on Windows: OpenAL Soft 1.23.1, SDL 2.30.1, cURL 8.6.0, zlib 1.3.1
- Linux binary build provided here now requires SDL 2.0.12 or newer (I provide an updated
libSDL2-2.0.so.0
though).
If you compile dhewm3 yourself, older SDL2 versions (and SDL1.2) are still supported (however, SDL1.2 doesn't support gamepads).