//------------------------------------------------------------------------------ // // DelphiDoom: A modified and improved DOOM engine for Windows // based on original Linux Doom as published by "id Software" // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 2004-2020 by Jim Valavanis // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //------------------------------------------------------------------------------ // Site : http://sourceforge.net/projects/delphidoom/ //------------------------------------------------------------------------------ General ------- This is the recreation of the games Doom, Heretic, Hexen and Strife to the Delphi programming language. Features: - Advanced 32 bit color software renderer - OpenGL support with md2 models and dynamic lightmaps - External hi-res textures - Voxels - mp3 & midi music - 3d middle Floors (currently one per sector) - Slopes - Advanced script engine (PascalScript) to customize levels and actors - Custom actor definition (ACTORDEF lumps) - Console to set environment variables and executing commands - Automap rotation and overlay - Textured automap - Support for up to 256 logical CPUs in software rendering mode - WAV files inside wad - Almost all BOOM features - Limit removing engine - Support v5 GL-Nodes - Support for HI_START/HI_END namespace - Long filename aliases inside WADs - Uncapped framerate - Chase camera - Widescreen support - and more... Editing examples can be downloaded at https://sourceforge.net/projects/delphidoom/files/Tools%2C%20maps%20and%20examples/ -------------------------------------------- Requirements Windows operating system with DirectX support (sofrware renderer) and video card with OpenGL (hardware accelerated renderer). A modern PC with 1.5 GHz processor. DelphiDoom will take advantage of a Multiprocessor system (Up to 256 logical CPUs). Acknowledgements/Thanks ------- idSoftware for Doom Raven for Heretic & Hexen source code TeamTNT for BOOM Entryway for PrBoom-Plus Andrew J. Apted for glbsp Randy Heit and Graf Zahl for zDoom Fraggle, Quasar & Kaiser for Chocolate Strife RemObjects for PascalScript Angus Johnson for Bala Vatti's clipping algorithm Gertjan Schouten for image library
DelphiDoom Files
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
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