Download Latest Version DD_VOXEL_1.7_bin.zip (978.7 kB)
Email in envelope

Get an email when there's a new version of DelphiDoom Voxel Editor

Home / DD_VOXEL_1.4.2
Name Modified Size InfoDownloads / Week
Parent folder
readme.txt 2017-11-10 2.5 kB
DD_VOXEL_1.4.2_src.zip 2017-11-10 657.6 kB
DD_VOXEL_1.4.2_bin.zip 2017-11-10 493.4 kB
Totals: 3 Items   1.2 MB 0
DelphiDoom Voxel Editor
-----------------------
Version 1.4.2
-----------------------
Corrected file menu recent files order.

-----------------------
Version 1.4.1
-----------------------
Low level multithreading functions
Edit front, back, left, right, top and down views as a 2d plane.
Crop heightmap & shrink heightmap functions.
Elevation tool.
Voxels can now have any size from 1 to 256.
Create backup files while saving.
File menu history.

-----------------------
Version 1.3.1
-----------------------
Fast OpenGL voxel rendering. 
Export and import of front, back, left, right, top and down views.
Option button in toolbar to show/hide the grid

Version 1.2.2
-----------------------
Floodfill, colorpicker and eraser tools for drawing.
Inscreased undo-redo buffer.

Version 1.2 
-----------------------

This programm is a simple voxel editor to acompany DelphiDoom.
It has simple interface, multiple undo/redo, with simple editing, just like a basic paint program (select a level on xy, xz or yz and paint with the mouse), you can also import images into current editing level and also rotate it.
It uses it's own save format (*.DDVOX files - ascii). Imports *.KVX, exports *.DDMESH files.
DelphiDoom can use voxels with all three above formats, but it is recommented to use this tool to create files with DDMESH extention if you want to use it with the OpenGL version. 
DDMESH format contains highly optimized mesh information for DelphiDoom OpenGL renderer. The other two formats does not contain mesh information and DelphiDoom generates it at loadtime.
Depending on settings and computer speed this can be a time-consuming operation during loadtime when using KVX or DDVOX files, but not with DDMESH files.
If vx_maxoptimizerpasscount console variable of DelphiDoom is set to 0 then a fast mesh generator creates the polygon mesh, higher values of vx_maxoptimizerpasscount variable give better results (less polygons) but its time consuming at load time especially when using old hardware.
The software renderer version of DelphiDoom is not affected by the voxel file format used.

To use voxels with DelphiDoom you must define them in a file named 'voxeldef.txt' placed inside a pk3 file (zip) or in a lump named 'VOXELDEF' inside a custom wad file. All (multiple) files with same name will be parsed.
Example of a VOXELDEF definition file: http://sourceforge.net/projects/delphidoom/files/Tools%2C%20maps%20and%20examples/VOXELDEF.txt/download

Source code is included.

Source: readme.txt, updated 2017-11-10