Name | Modified | Size | Downloads / Week |
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Parent folder | |||
DD_Terrain_1.1.6.24_win32.zip | 2021-01-10 | 806.6 kB | |
DD_Terrain_1.1.6.24_src.zip | 2021-01-10 | 5.4 MB | |
readme.txt | 2021-01-10 | 3.6 kB | |
Totals: 3 Items | 6.2 MB | 0 |
//------------------------------------------------------------------------------ // // DD_TERRAIN: A tool for creating Terrains. // Copyright (C) 2020 by Jim Valavanis // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //------------------------------------------------------------------------------ // Site : https://sourceforge.net/projects/DD-TERRAIN/ //------------------------------------------------------------------------------ Terrains can be exported as: -RAD (Radix game remake) maps. -DelphiDoom maps. -GZDoom/K8Vavoom UDMF maps. -ZDoom/Vavoom maps (Hexen Format). -Voxel files (DD_VOXEL's ddvox format). RELEASE HISTORY Verion 1.1.6.24 (20210110) --------------- Fixed isolated flat triangles bug. Verion 1.1.5.21 (20201227) --------------- New dialog for WAD export procedure with many options. WAD export in Hexen format, support for Vavoom slopes. Support for TIFF Image format. Trace contour elevation method using the meandering triangles algorithm. Double click the Texture Scale label to reset texture scale to 100% Minecraft-style WAD export option. Light level option to generated WADs. Added export terrain texture toolbar item. New dialog for Voxel export procedure, saves current terrain as a ddvox file (Can be opened with DD_VOXEL) or as a vox file (Can be opened with Slab6). Read patches from WAD files. PNG & Jpeg images are also supported. Checks for lumps inside P_START..P_END, PP_START..PP_END, TX_START..TX_END and HI_START..HI_END namespaces. In addition looks for a PNAMES lump and retrieve from it additional patch names. Online documentation (https://dd-terrain.sourceforge.io/) Opens online documention by pressing the F1 key. Verion 1.0.4.16 (20201214) --------------- Reduce complexity of UDMF maps by merging sectors without slope. Added heightmap resample X2. (limited to the existing deformations) Changed main form layout for better productivity. Added a PK3 file reader. We can now load textures directly from PK3/ZIP files. Zlib library updated to ver. 1.28. Speed optimizations to texture loading. Import terrain texture from an image file on disk. Import heightmap texture from an image file on disk. Added main form size constrains. Select drawing textures from directory path. Hint messages for various tools. Scale slider to select the texture scaling. Information labels in texture preview. Draw terrain with plain color. Added custom cursors. Verion 1.0.3.15 (20201212) --------------- Does not require a PLAYPAL lump inside WADs. Support for [FF_START..FF_END] namespace inside WADs. Copy heightmap to clipboard. Exports screenshots in PNG format. Fixed "Rendered triangles" message in statusbar. Verion 1.0.2.13 (20201211) --------------- Added export option for GZDoom/K8Vavoom UDMF maps Verion 1.0.1.12 (20201210) --------------- Initial release