Full source code and 3D model for a talking 3D character, tweak as you need.
Useful for streaming/videos when you don't want to show your face.
Uses your mic input to move the mouth*
You can provide your own 3D model with a jaw bone.
This is not intended for end users. No executable is provided. You will need to have a 3D head modeled, with armature attached and a labeled jaw bone (unless you just want to use the default green sphere). Also some idea on how to use GODOT would be an asset when making changes.
This was made by me within 48 hours, with no prior GODOT experience. It's only Version 1, but it's a good starting base to learn how it was done and roll your own. Since this was a quickie project, any code suggestions/improvements are welcome.
*Right click to auto level the sound (or use the slider), if the cutoff is lower than the background noise the mouth will move or be open constantly.
Have Fun!
Features
- 3D model included (made in Blender)
- Fully working source (made in GODOT)
- Stream software compatible (tested in OBS)
- MIT license
- Multiplatform
- Bluescreen/transparency ready