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Name Modified Size InfoDownloads / Week
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README_MOBILE_CUBE_AVERAGE_0_4.txt 2011-05-01 1.5 kB
MobileCubeAverage_v0_4.jad 2011-05-01 436 Bytes
MobileCubeAverage_v0_4.jar 2011-05-01 13.2 kB
GNU_GPL_LICENSE.txt 2011-05-01 7.8 kB
MobileCubeAverage_v0_4.zip 2011-05-01 16.9 kB
Totals: 5 Items   39.8 kB 0
MobileCubeAverage
version 0.4

MobileCubeAverage, initially named CubeAverage/CubeAveCalc is a simplistic J2ME mobile application which simply computes speedcubing session average.

It will install and run on most phones which has CLDC-1.1 configuration and MIDP-2.0 mobile profile. It has been tested to run on my own phone, Nokia N95.


Since its 0.3 release it has options to compute for the three common session types
- Average of 5
- Average of 12
- Mean of 3

How to use:

- On the home screen, choose the type of session average you want to compute.
- Input the times of your solves accordingly. Input should be in SS.HH or MM:SS.HH format, otherwise you won't be able to compute unless you correct the format of your input.
- You can also input the value "DNF" (Did Not Finish) regardless of its case.

Average of 5: WCA-style averageing. The most common cubing session average. The fastest and slowest time will be removed, and the remaining times will be averaged. If there is a DNF, it will be the slowest time. If there are two or more DNFs, the average is DNF.

Average of 12: Same with average of 5, only with 12 solves.

Mean of 3: Times are computed like normal average (sum of solves divided by 3). If there is one DNF, the average is automatically DNF.

About

Author: Patrick Jason Lim (WCA-ID: 2008LIMP01)
E-mail: patrickjasonlim@gmail.com

Official Project Page:
http://sourceforge.net/projects/cubeaverage/
Source: README_MOBILE_CUBE_AVERAGE_0_4.txt, updated 2011-05-01