| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| ReadMe.txt | 2013-08-16 | 7.8 kB | |
| Zombie Buster 2 - Annihilation v.2.1.99.1.src.rar | 2013-07-23 | 156.3 kB | |
| zbust2annihilation.msi | 2013-07-23 | 145.0 MB | |
| Zombie Buster 2 - Annihilation v.2.1.99.1.rar | 2013-07-23 | 103.7 MB | |
| Totals: 4 Items | 248.8 MB | 0 |
README
Zombie Buster 2 - Annihilation v.2.1.99.1
Contents
====================================
1.Installation
2.General info
3.Keys & mouse actions
4.Known bugs
5.A list of all programs used in the making of this game
6.Uninstalling
7.Thanks & Final thoughts
8.License
9.Contact
1.Installation
================================================================
After you've downloaded the installer, just double-click it and follow the
instructions. For the archive, extract the 'Zombie Buster 2 - Annihilation v.2.1.99.1' folder, and you
are ready to play.
Note: the game may require "Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update"
in order to run properly.
2.General info
================================================================
Rendering engine: Irrlicht 1.7.1
Physics: bullet - 2.77 + Bennu Wrapper
A.I.: IrrAI 0.5
Sound: IrrKlang 1.3.0
The sistem requirements of this game are pretty low. You will probably be OK
with about 1 GHz processor; 256 MB of RAM; >250 MB of free space and a
graphics card with 64 MB RAM ( maybe even 32 - probably the game will run
on a system even slower than the one I've described ).
The game is basically a shooter with cars added on top of it...so...have fun!!
3.Keys & mouse actions
================================================================
key / mouse action function
________________________________________________________________________
( on foot ):
W walk forward
A strafe left
S walk backwards
D strafe right
9 change/switch weapons +
0 change/switch weapons -
left click shoot / attack ( depending on weapon )
space jump
enter get in car ( when near a vehicle )
( in car ):
forward arrow key accelerate
left arrow key turn left
back arrow key brake
right arrow key turn right
backspace reset car
D drive ( go forward )
R reverse ( go backwards )
space handbrake
enter get out of the car ( when the car is stationary )
( in game ):
escape pause ( in game ) / exit ( in menu )
F5 restart ( while in game )
F7 toggle show / hide fps ( frames per second )
F8 take screenshot
numpad 0 play cheesy sound
______________________________________________________________________________
The player's name can be changed from the new game menu state.
4.Known bugs
================================================================
If you receive the infamous "This application has failed to start because the application
configuration is incorrect. Reinstalling the application may fix this problem" ( under Windows XP )
or This application has failed to start because it's side-by-side-configuration is incorrect
( Windows Vista, 7 ), you should install:
"Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update" in order to
start the application. Just googling the title above will get you to the correct download page.
While in windowed mode, if you will try to take a screenshot the game will
crash...some sort of irrlicht bug.
On my pc some graphic artefacts appeared while using direct 3D 9 & 8 driver.
If these artefacts appear, activate vsync from the options menu. If the problem persists,
then, hitting alt+tab will reset the video device and the artefacts will disappear, surprisingly enough.
The engine's accelerating sound can stop.
5.Here is a list of all the programs I've used while making this game:
================================================================
Programming:
Microsoft Visual C++ 2005 Express Edition
Graphics & animations:
3DS Max 7
Milkshape 3D
IrrEdit 1.5
CharacterFX
3D Exploration
Jasc Paint Shop Pro 8
Sound:
Audacity 1.3 beta
PianoFX Studio 4.0
Waspy LE VSTi 1.3
Audio Sound Recorder
MuLab DAW System
Advanced Installer Version 8.7 ( to make the installer )
***All of the programs mentioned earlier were free or have been used their
demo versions.
6.Uninstalling
================================================================
Go to start/control panel/add or remove programs/ select 'Zombie Buster 2 - Annihilation'
and then click remove. If you used the .rar archive just delete the folder containing the game, typically
that's called 'Zombie Buster 2 - Annihilation v.2.1.99.1'.
7.Thanks & Final thoughts
================================================================
First of all I want to thank to all the programmers that have made their work
open-source.. I have found alot of usefull snippets of code that have been
very usefull.
I want to thank the irrlicht community because I've solved quite alot of
problems concerning the game with a few searches in the forum.
Also, thanks to:
Paul (area51) Rowland -- for the tomb raider demo
Armen138 for decalscenenode.cpp/.h
enif for BtRayCar_example ( http://irrlicht.sourceforge.net/forum/viewtopic.php?t=36237 )
Miguel Herrero Obese and Rodrigo Lance Smith for Stunt Challenge
alex79roma for timer.cpp/.h ( http://www.cplusplus.com/forum/beginner/317/ )
Radnussrini and wowdevver24 for snow / rain effect ( http://irrlicht.sourceforge.net/forum/viewtopic.php?t=16918 )
Joerg Henrichs for SuperTuxKart
Auradrummer has also helped me with a lot of good tips
I have used the files configuration.cpp/.h to save the options of the game into
an xml file.. but I can't remember the author, so if someone recognize
his/hers work, please contact me and I will add you to credits.
I don't know if the names mentioned before are the rightful authors of
the respective files...if I have made any mistakes, please contact me.
Thank you...
Also, except some textures from the Irrlicht SDK and IrrAI SDK, all
of the models, textures and sounds were made by me and you cannot use them
without my permission.
8.License
================================================================
First of all:
Please note that the Irrlicht Engine is based in part on the work of
the Independent JPEG Group, the zlib, and libpng. This means that if you use
the Irrlicht Engine in your product, you must acknowledge somewhere
in your documentation that you've used the IJG code and libpng. It would
also be nice to mention that you use the Irrlicht Engine and the zlib.
See the README files in the jpeglib and the zlib for further informations.
The license of the "Zombie Buster 2 - Annihilation" game is based on the zlib/libpng license.
The Zombie Buster 2 - Annihilation License
=======================
Copyright (C) 2013 Radu Claudiu a.k.a. CR games
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
9.Contact
=========================
To contact me please visit:
crgames.elementfx.com
or mail me at:
cryza99@yahoo.com
2013 CR games all rights reserved.