| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| DefaultMaterials.java | 2020-07-05 | 24.6 kB | |
| NewColorRampGenerator.java | 2020-07-05 | 15.5 kB | |
| RgbFile.java | 2020-07-05 | 5.9 kB | |
| NewObjectFile.java | 2020-07-05 | 46.2 kB | |
| NewObjectFileMaterials.java | 2020-07-05 | 14.7 kB | |
| ObjectFileParser.java | 2020-07-05 | 4.4 kB | |
| package.html | 2020-07-05 | 292 Bytes | |
| Totals: 7 Items | 111.7 kB | 0 | |
___________________ Installation steps: ___________________ 1 - Download dist.zip 2 - Expand and move the dist file from download to Program files folder (for instance) or any other place and open it. 3 - Run SceneMaker_2.jar found in /dist folder. Each frame contains a short help. optional : right click the jar and move it to desktop to get a shortcut. This software uses Java. * at first start if system asks what software to use to open file and shows Java runtime, shoose it. * if Java does not appear in list it is not installed : check installation here : java.com/en/. If things go wrong : If cliper starts, showing the galleon picture, but stays there, or nothing happens. (for Windows) : * Open a command window (right clic Windows icon on low left of screen) * Go to the root typing cd.. two times * Locate the Jar file, right clic to get properties menu and copy its folder address * paste it in command window and add java -jar SceneMaker_2.jar + enter. * Send ouput to aetjf.pauly@orange.fr object : cliper support. Java3D is 1.7 current version from JogAmp. _______________________ For java3D developers : _______________________ Folder newobjectfile contains a package for .obj files loading with some changes for a better rendering of models (colors and textures) an some bugs fixes. To use it in your project, download this folder and do the following : 1- open your project and create a new file called newobjectfile with java package type. 2- copy files just downloaded into this new file 3- In each file replace the line package scenemakerv2.newobjectfile; by package yourproject.newobjectfile; 4- In the program where where obj files are loaded : * add this line : import yourproject.newobjectfile.NewObjectFile; * replace line : ObjectFile fObj = new ObjectFile(ObjectFile.RESIZE | ObjectFile.STRIPIFY); by NewObjectFile fObj = new NewObjectFile(NewObjectFile.RESIZE | NewObjectFile.STRIPIFY); (parameters are just an example)