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Name Modified Size InfoDownloads / Week
Parent folder
wav_sound_file.hpp 2014-04-10 1.2 kB
stream_sound_source.hpp 2014-04-10 1.9 kB
wav_sound_file.cpp 2014-04-10 4.4 kB
stream_sound_source.cpp 2014-04-10 3.9 kB
sound_source.hpp 2014-04-10 1.6 kB
sound_manager.cpp 2014-04-10 10.3 kB
sound_manager.hpp 2014-04-10 3.6 kB
sound_file.cpp 2014-04-10 3.1 kB
sound_file.hpp 2014-04-10 1.2 kB
sound_error.cpp 2014-04-10 975 Bytes
sound_error.hpp 2014-04-10 1.1 kB
openal_sound_source.cpp 2014-04-10 2.4 kB
openal_sound_source.hpp 2014-04-10 1.5 kB
ogg_sound_file.cpp 2014-04-10 4.1 kB
ogg_sound_file.hpp 2014-04-10 1.6 kB
dummy_sound_source.cpp 2014-04-10 1.5 kB
dummy_sound_source.hpp 2014-04-10 918 Bytes
Totals: 17 Items   45.2 kB 0
CheeseMan
========
<http://jacobvejvoda.wix.com/cheeseman>

Last update: 23 Jun 2013

STORY
-----------
CheeseMan is a 2D plat-former based off of SuperTux.
In this game you control a friendly orange cheese man,
You are in a world where all the food is alive and you have
to battle for justice against the evil white cheese man and
stop him from making all unhealthy foods slaves. 
There are multiple worlds including: Forest, Snow, and Mars.


INFO
-----

This game was created by me (Eliminator) with help from my brothers (mainly Tiger). We played SuperTux and liked it but it was updated very infrequently and all the updates were mainly features not used in-game yet. So we said lets make a game/mod based off of SuperTux and use all the cool stuff.
The code and any stuff remaining from SuperTux is under the SuperTux licence, any new data that we created is under the CC BY-NC-SA - Creative Commons licence.
 Licensing information about the data.


RUNNING THE GAME
----------------
  CheeseMan makes use of proc to see where it is. In other words, it does not
  have any need to be installed and can be run from anywhere. This makes
  it possible to click in the executable in your filemanager (i.e. Konqueror or
  Nautilus) as opposed to many other Linux games.

  Options can be reached from the menu, so you don't need to specify arguments,
  but if you want, type 'CheeseMan --help' to check the ones that are available.
  Also, notice that CheeseMan saves the options, so it's often enough to
  specify them once. For example, fullscreen mode causes problems on some setups,
  so just run 'CheeseMan --window' and you should be set.

  The game uses OpenGL to render the graphics. You will either need a CPU
  with about 10 GHz or an accelerated video card with the vendor's drivers.
  (On Linux, the team recommends using cards from NVidia with the proprietary
  drivers, but ATI or another vendor should do.)


PLAYING THE GAME
----------------
  Controls
  --------
  Both keyboards and joysticks/gamepads are supported. You can change the
  controls via the Options menu. Basically, the only keys you will need to
  use in-game are to do the following actions: jump, duck, right, left, power
  and 'P' to pause/unpause the game. There isn't much to tell about the first
  few, but the "action" key allows you to pick up objects and use any powerup
  you got. For instance, with the fire flower, you can shoot bullets (note
  that this is the only power currently implemented).

  Other useful keys include the Esc key, which is used to go to the menu or
  to go up a level in the menu. The menu can be navigated using the arrow
  keys or the mouse.

  In the worldmap, the arrow keys are used to navigate and Enter to enter
  the current level.


DEVELOPMENT STATUS
------------------
  This version of CheeseMan is still under development, even though the
  0.3 line of versions is somewhat aged. This means that badguys, features,
  levels, graphics or anything else may be removed in the future.

  Especially the Forest world included in this package may be subject to
  drastic changes. These changes may go as far as removing the world
  altogether. Currently (February 2010) there is no consensus within the
  CheeseMan development community regarding the fate of the Forest. Don't get
  too attached to it ;)


THE END
-------
  Thanks for trying out CheeseMan.

  Search for "CheeseMan"!

  Thanks!

  The CheeseMan development team

Source: README, updated 2014-04-10