Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Cheat Engine 7.2.tar.gz | 2020-11-01 | 11.6 MB | |
Cheat Engine 7.2.zip | 2020-11-01 | 12.4 MB | |
README.md | 2020-11-01 | 3.9 kB | |
Totals: 3 Items | 24.0 MB | 54 |
Additions and changes:
- Big Endian custom types. You can enable them in settings if you like
- Commonality scanner now also compares the base address. (handy in case it's more than one register)
- translation support for ceshare
- smartedit now also deals with isPointer and isOffset memrecs
- referencedfunctions filter improvement
- PE section display/parsing for addresses
- D3D hook now asks if you're sure you wish to use it (in case of accidental click)
- Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
- Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
- When changing a memoryrecord value, you can reference 'value' and apply math to it
- Added a "File->Load Recent..." menulist
- Added an option to autosave (in settings)
- Added .netcore support to the dotnet data collector
- Added a syntaxcheck menuoption to the CE lua script window
- Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
- When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
- Some extra foundlist preferences
- Find out what access/writes now resolved the address to string (when it has time)
- CEShare now has a list of games that have tables
- AA: dealloc(*) - Now deallocated all memory a script allocated
- AA: unregistersymbol(*) - Now unregisters all symbols a script registered
- Added a more userfriendly .net inspector
- Autoattach won't open itself anymore
- CEShare now has a list of all available tables
- Code Dissect now deals with relocated memory modules when loading a state back
- Lua Formula scan has an alternate scan option which allows for more than 1 thread
- Change Value of memory records can now deal with math
Fixes * Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts * Unknown initial value scan for 2GB+ regions failed * Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float)) * AMD support for DBVM * Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that * Copy paste bug in the form designer * Hotkeys swapped comma and period on display * Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever * AutoAssemble local would fail after opening a process * Pointermap based rescan * Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d) * Kerneldebug is more stable on newer windows builds * Lua/Mono: Better support for utf8 strings * Lua/Mono: Support targets that use mono, but not unity * Lua/Mono: UWP targets work better * LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
Lua * Fixed executeMethod for widestrings (type4) * Fixed AOBScanUnique truncating addresses * AddressList['description'] works now as well * some scripts variables that used to be global are now local * injectDLL has a new parameter to specify if CE should reload the symbols * getNameFromAddress has a new parameter to specify if you wish section names (default=false) * TfrmLuaEngine: document the mOutput and mScript properties * loadModule now has an optional timeout value * added an interface for the DotNetDataCollector * implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities * createClass and createComponentClass won't access violation anymore for giving an unsupported name And a bunch of new functions and classes/methods/properties. Check out celua.txt