Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
BlueshiftEngine-v0.5.0-macOS.dmg | 2018-10-12 | 162.3 MB | |
BlueshiftEngine-v0.5.0-win64.zip | 2018-10-12 | 167.3 MB | |
README.md | 2018-10-12 | 656 Bytes | |
v0.5.0 source code.tar.gz | 2018-10-12 | 210.0 MB | |
v0.5.0 source code.zip | 2018-10-12 | 213.5 MB | |
Totals: 5 Items | 753.0 MB | 2 |
- Added support for GPU instancing for static/skinned meshes
- Added support for static batching
- Added support for calculation tangent vectors using MikkTSpace
- Added support for calculation normals with area and anglular weights
- Added support for vehicle physics
- Added support for slider/wheel joint components
- Added support for copy & paste component values in editor
- Changed engine unit from centi-meters to meters
- Changed FBX importing process to support hierarchical mesh in editor
- Fixed an issue where rolling friction was not working correctly
- Fixed an issue where inspector updating in play mode would slow down the game